jeanstoneze | Date: Sunday, 2025-02-02, 9:38 PM | Message # 1 |
Lieutenant
Group: Recruit
Messages: 55
Status: Offline
| After whole year of waiting, new FHSWEurope minimod version is out! Download here, select any of the links: GDrive - https://drive.google.com/file....sharing Moddb - https://www.moddb.com/mods....ope-081 Mega - https://mega.nz/file....xw4mpKw Installation: download zip, open it and extract FHSWEurope folder in your ../Battlefield 1942/Mods folder like on screenshot below.Server is to be updated today, on 3rd February too!
Jan Paul a.k.a. DALlDA
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marduk | Date: Tuesday, 2025-06-03, 5:21 AM | Message # 3 |
 General
Group: Admins
Messages: 1683
Status: Offline
| Those are really good news  Looking forward to all that & big thanks to the crew!!
This is a gaming community. People come here to relax. If you start an argument you will get kicked.
Quid pro quo.
Marduk aka Postduk
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jeanstoneze | Date: Monday, 2025-06-16, 12:29 PM | Message # 4 |
Lieutenant
Group: Recruit
Messages: 55
Status: Offline
| FHSWEurope 0.82 is here! Select any of the links to download:
GDrive - https://drive.google.com/file....sharing
Moddb - FHSWEurope 0.82 file - FHSW-Europe minimod-mappack for Battlefield 1942 - ModDB
Mega - https://mega.nz/file....asJCYm8
Installation: download file, open FHSWEurope.zip and unpack FHSWEurope folder into your ../Battlefield 1942/Mods directory. _________________ S&T pack for FHSWEurope 0.82 (optional, you don't have to download it): https://drive.google.com/file....sharing
Jan Paul a.k.a. DALlDA
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jeanstoneze | Date: Friday, 2025-06-20, 9:46 PM | Message # 5 |
Lieutenant
Group: Recruit
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| Changelog 0.82 - Minimod has been updated with most of the changes of FHSW0.73 and fully supports it now (for list of changes in FHSW update check http://wbmuse.blog89.fc2.com/blog-entry-218.html#more ; list of changes NOT added to minimod from FHSW is at the end of this changelog). - New vehicles: BA-10; BT-SV; Flakpanzer 38(t); Grille; HMS Fiji/Nigeria; Humber armored car; Lippisch P.13a; Neger torpedo; Sturer Emil; T-37A; T-50; Tetrarch; Type 4 Ho-Ro; Vosper MTB Type 1 + Type 2 Ke-To and Type 2 Kami-sha by owata1942/somebody009j (New vehicles are added to existing maps randomly in correspondence with historical accuracy - those additions are not shown in maps changes). - New handweapons: Blyskawica SMG; Hunting shotgun; Japanese lunge mine; MP28; MP34; Welrod pistol. - New maps: Rage at Corunna Road; Targu Frumos-1944. - New test map: Testfield_FHSWEU - not for public server playing. - One of railroad models collision is fixed so that trains no more derail on curves. - o_cl_cafe objects collision and material are fixed. - General change on Singleplayer mode of maps where one side only has main base initially: additional flag belonging to "attackers", provoking more aggressive attacking behavior. - Remote artillery strike (Fi-156, Cub, Kugelpanzer) parameteres are reverted to FHSWEurope 0.8 settings, except for delay is still 90 seconds. - Both new (FHSW) and old (minimod) versions of some tanks are kept: any maps where the vehicles were already present before are kept with minimod version, and any other maps updated with new tanks in FHSW are added in minimod too.
- VEHICLES CHANGES: 7TP Twin, 13mm: zoom added. BA-6: driver/gun sights fixed. Daimler: can now launch smoke grenades. Dog: now has collision, can be killed with bullets or shells hitting it. Dora railgun: supports artillery spot calls. Hanomag: wheels winter texture is fixed. Krupp truck: minimap icon fixed; collision changed to 5mm - can be damaged with any shells or bullets. Mark VI desert: zoom added. Maxim MG: stationary version on stick added. Ni-1 45mm: driver/gun sights fixed. Panzerjager 1b: desert camo wreck texture fixed. Schwimmwagen: can now spawn Panzerfaust 100 kit. Sturmpanzer II: desert camo texture updated. Wespe: amount of shells lowered down from 96 to 32. Some of minimod models were reconverted to achieve lesser size.
- HANDWEAPONS CHANGES: Astra 400, Cz24: shooting is faster, firing animation is in accordance with shots. Breda M30: firing sounds from RtR expansion added. Carcano, Mas36: iron sights removed. Greasegun: idle and reload animations are changed so that the gun no longer obstacles view.
- MAPS CHANGES (applied only to multiplayer unless otherwise stated): Aberdeen: PZ IV D -> PZ IV F1; out-of-bounds zone is changed in accordance with minimap (filling mismatch near Axis base); one of spawns in UK mainbase is moved so that players no more spawn glitched inside one of the tanks. Al Habbaniyah: restored spawns attached to southwest flag of the fortress. Arctic Convoy-1942_mod: zoom added. Battle of Gela-1943: beach flag is now 1st flag in push system - Americans can only capture further two city flags after they got beach; beach flag capture time slightly decreased. Battle of the Bulge: push system removed from south flag (possible exploit if Germans capture southern flag but Allies recapture some other flag - non-stop insta-deaths for Germans). Berlin-1945: insta-grey on three northern flags is changed to normal capture time; however, total flag capture time is unchanged (3 seconds to grey+15 to capture before, 9+9 now). Berlin-Streets-1945: M3A1 with American skin switched into BA-64. Counterattack-1940: ammo for Allied airplanes added to southern base. Cretan Village: towed Flak 30 now has function of switching between mobile and static mode. Crete-1941: Allied AA guns are not visible on minimap anymore; bikes (kettenkrad and BMW R75) are not teamlocked. Doomed budapest: objective have soldier spawns slightly moved - no more glitching inside walls is possible. Dukla Pass-1944: one of M3s -> AT-1, lowered flying statics to ground. Eagles Nest: radius of killercage-against-Allies reduced from 25m to 10m (same as visible cage). Einunnabridge, Ulsnes: StenMK2 replaced with MP40. El Alamein: desert camo for British howitzers added; howitzer battery on German base switched to sFH18. Fall of Singapore: changed flag capture settings from insta-cap (10sec+0sec) to normal capture (10sec+5sec) for most flags and for 1st (beach) flag changed from 0+0sec to 5+5sec. Fall Weiss-1939: random smoke grenades switched into non-random (possible crash). FHT Battle of Mareth Line, Gazala, Supercharge-1942: Wespe -> Sturmpanzer 2. FHT Dinant-1940: PZ IV F1 -> PZ IV D; elevated ammoboxes that were "invisible" (buried under ground). FHT Pasir-Panjang: push cages remade - now killer cages stay until attackers capture both of previous flags (instead of disappearing when flags go grey); slightly increased fog, removed some jeeps and boats on bases. Forgotten Hometown: fog is thicker, scaled down trees to reduce lag. Jungle in Leyte: first init Japanese kit switched to Officer class. Ilomantsi-1944: added background sound; new forest sounds. Husky-1943: SSM added (switching tanks into historically correct ones - Challenger > Sherman105mm, Firefly > M4A1Sherman, M10 > Priest, all except one P26/40 > Semovente75/34). Kakazu Ridge-1945_CM201811: renamed to original name to save up size and achieve shorter name. Karelia: FHSWEU 0.8 version restored (push, trench system etc); trenches fixed - no more glitching under trenches is possible. Kasserine Pass-1943: Wespe -> Sturmpanzer 2; flags layout switched to the one of FHSW (two flags 4 and mainbase for US team). Kharkov Winter-1941: Schwimmwagen has model slightly changed to carry and spawn M35 AT rifle kit instead of Panzerfaust. Mannerheim Line-1940: two more 152mm cannons for Finns, longer respawn for KV-1. Monte-Cassino-1944: added some kits brought in FHSW version. Moscow Outskirts-1941: no more glitching under flag 3 trenches is possible, as terrain under it is elevated; kits with random smoke grenades switched into fixed smoke (possible crash). Navalbattle twins: ticket drop rate reduced by 2 times. Ocean Town: new set of textures for some vehicles; balance tweaks (random smoke grenades switched into non-random, more spawns for jeeps, less ammo for light machine guns, replaced DeLisle and M18 kits with weaker ones, slightly higher tickets). Operation Coronet-1946: some radio spawns between West US base and 1,5 flag are removed. Operation Forager: added Springfield with HEAT grenade kit. Operation Lilliput: added knife to Bren LMG kit, lowered ammoboxes to ground. Operation Sealion: FPS performance improved by: removing some static objects around flags 5-6, removing some tanks (one of TOGs, one of Crusader IIs, one of Tigers on flag 3 and one of PZ IVs on flag 3); minimap updated; replaced random smoke grenade kits with non-random smoke. Prokhorovka-1943: northwest flag moved to the same position as in FHSW version (a bit to the north-east). Reichsbahn-1945: Jagdtiger 88 switched into normal Jagdtiger. Rheinuebung: fixed HMS POW sinking right after spawn. Road to Ramelle: custom uniform for German soldiers removed. Secrets of Berlin: map reworked - push system added (Russians only start with one mainbase), additional flag for Germans and no mainbase, tanks setup is less heavy and major parts in southwest part of map are changed. Telemark-1943: Flakvierling 30mm -> Vierling 20mm. The Merville Battery: towed Waco glider carries 2 Willy jeeps and 2 Tetrarchs instead of 3 jeeps. Tigerpass-1943: reworked to make it closer to original Tigerpass (5-flags push 1 by 1, only western half of map is battle zone, statics change. Singleplayer mode is still old version). Trois Ponts-1944: terrain evelated under trenches on flag 3 and south of bridge to prevent glitching under. Westwall-1945: added killer cages against axis spawning on previous flag instantly if allies capture next flag before 1 minute countdown - prevents mess in push system. Yellow Sea-1937: added rocks off the coast of northeast flag to give more protection from ships fire, added Molotov to 5th (engineer) kit of Chinese.
- The following changes of FHSW0.73 have NOT been added to minimod: Bombing the Reich-1945 - all changes of FHSW0.7 onwards (including 0.73) are not being added due to server crash of unknown reason. Desert Hill - all changes of FHSW0.7 onwards (including 0.73) are not being added due to different year set up of the map. Omaha Charlie Sector - classic version of map is preserved (it was changed to custom version in FHSW0.73). Hummel FHSW version has 18 shells, as 54 is not historically correct. M12GMC FHSW version has 10 shells, as 50 is not historically correct.
Jan Paul a.k.a. DALlDA
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