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Modelling attempts (m)
(HH)BenjaminDate: Saturday, 2014-05-03, 0:58 AM | Message # 101
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I don't think the T-70 had twin cannons. Did it?
 
Korsakov829Date: Saturday, 2014-05-03, 7:09 AM | Message # 102
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I think it's somewhat too detailed in some areas (tracks suspension). It's important to know that a great texture can make a bad model look good, and sometimes but less often a good model can make a bad texture look good as well. Not to mention the engine it's rendered in, the way it's affect by light is also important to consider. Otherwise I think it is good, but if you ask me unnecessarily detailed, and not in a very uniform way.

Whether historically accurate or not, I can't judge that.
 
Santa-AnnaDate: Friday, 2014-05-09, 7:51 PM | Message # 103
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Added (2014-05-09, 6:51 PM)
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Texturing was much more difficult than creating the model...


Message edited by Santa-Anna - Friday, 2014-05-09, 7:51 PM
 
SimoHayhaDate: Friday, 2014-05-09, 8:56 PM | Message # 104
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thats actually very cool man, good work!



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Endless_NamelessDate: Friday, 2014-05-09, 9:08 PM | Message # 105
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Wow that was quick, I love it! thumbup

Do you also want to code it? I could offer help. Be aware that more models are required to get it ingame (sorted from hardest to easiest): wreck, simple model for far distance, 2 collision meshes and shadow mesh.


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aka eYe.ris
 
Robert_von_EberhahnDate: Friday, 2014-05-09, 9:50 PM | Message # 106
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Whow!!!! Actually the tires are very nice!!!

Gameserver admin on our FHSW Europ server

Message edited by Robert_von_Eberhahn - Saturday, 2014-05-10, 0:00 AM
 
Mr_JDate: Friday, 2014-05-09, 10:07 PM | Message # 107
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oh bro, the speed of your progression astonishes me surprised
 
SimoHayhaDate: Saturday, 2014-05-10, 5:23 AM | Message # 108
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Quote Mr_J ()
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oh bro, the speed of your progression astonishes me surprised
i agree, its very impressive, looks like weve got FHSW next big modeller here! keep up the good work oleg!




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Santa-AnnaDate: Saturday, 2014-05-10, 1:14 PM | Message # 109
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Thanks, I'm trying to learn, but I still have the feeling that I'm doing it wrong...

Download: Available to users only
 
(HH)BenjaminDate: Saturday, 2014-05-10, 3:08 PM | Message # 110
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I couldn't download it because it because it says link is broken, could you give me another please.
 
Endless_NamelessDate: Saturday, 2014-05-10, 4:19 PM | Message # 111
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I was able to dl it and will try to code it for FHSW usage. Really love the wheels. smile

I probably also do a cleanup of the mesh if you don't mind, some parts can be optimised, I already reduced the vertex count from 5.5k to 4.8k.

Some tips

1) The mesh looks a bit distorted on some parts, did you use Boolean a lot? I also did that when i started but I found out it's a lot better to just use attach which doesn't change the mesh at all.
2) Delete polygons which can not be seen in-game, for example the ones which are inside of the vehicle. Reduces poly count and makes unwrapping faster.


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LampoDate: Saturday, 2014-05-10, 5:10 PM | Message # 112
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Quote Santa-Anna ()
Added (2014-05-09, 6:51 PM) ---------------------------------------------


Texturing was much more difficult than creating the model...
pray


 
Santa-AnnaDate: Thursday, 2014-05-15, 7:50 PM | Message # 113
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Will work in the game tracks made ​​of individual segments?


Message edited by Santa-Anna - Thursday, 2014-05-15, 7:51 PM
 
Robert_von_EberhahnDate: Thursday, 2014-05-15, 8:59 PM | Message # 114
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Whow!! Nice texture and at all nice details !

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SimoHayhaDate: Thursday, 2014-05-15, 10:57 PM | Message # 115
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thats awesome man, you should try making model tanks with a 3d printer!



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(HH)BenjaminDate: Friday, 2014-05-16, 0:09 AM | Message # 116
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Good job man! Even if I have no experience with this I think you did nice job, smile . You should try doing some early war Brit tanks.
 
Santa-AnnaDate: Friday, 2014-05-16, 4:43 PM | Message # 117
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Its not my own texture, I made one texture but it sucks sad
 
Endless_NamelessDate: Friday, 2014-05-16, 9:21 PM | Message # 118
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Quote Santa-Anna ()
Will work in the game tracks made ​​of individual segments?

Nope, you create a a very simple cross section of the tracks (usually just a rectangle) and sweep it around the wheels. Then put a detailed texture on it which gets animated by the BF1942 engine. It's best to look at existing models to see how to do it.

Sweet Pz I btw, where did you get the texture from?

---

I got your AB-41 in-game and I'll be honest you can see the texture quality is lacking and the vehicle looks very out of place compared to the existing ones:



Changes/tips:
  • As mentioned before I cleaned up the model a lot which reduced vertices count from 6.100 to 3.000, boolean really f'd up your mesh. There were also some parts which were too high poly imo.
  • Did you create the UV map automatically? You should always do it by hand because only you know which parts are important and which aren't and scale these up or down. Also helps a lot with texturing when the parts aren't scattered everywhere. I did that for you as an example:
    Before


    After (+ a little bit of ambient occlusion)


    You should also try to keep the texture as small as possible to save space, 1024x1024 is usually enough for a vehicle hull (you used 2048x2048).

    We defintely need a decent texturer that's also where I struggle a lot, modelling is a lot easier to learn.

    I'll send you the updated files tomorrow so you can have a look at them in detail.

    My Youtube Channel
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  •  
    Mr_JDate: Friday, 2014-05-16, 10:21 PM | Message # 119
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    Quote
    (+ a little bit of ambient occlusion)

    first ok

    Can I see an ingame sshot with this hue variation?: autoblinda_hull.dds
     
    Santa-AnnaDate: Sunday, 2014-05-18, 10:49 AM | Message # 120
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    Many thanks for the comments and advice, eYe! smile

    Added (2014-05-18, 9:49 AM)
    ---------------------------------------------
    BA-64  I think this one turned out better than autoblinda.

    Although I was a little wrong with the texture, and I was left with quite a lot of free space sad



    Message edited by Santa-Anna - Sunday, 2014-05-18, 11:11 AM
     
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