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Serversidemodding (r)
(HH)BenjaminDate: Monday, 2014-06-02, 5:02 PM | Message # 201
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It probably was whoever was talking about randomizing the order of maps that's an admin.
 
DeathDate: Tuesday, 2014-06-03, 6:06 AM | Message # 202
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Not me  cry

 
SimoHayhaDate: Tuesday, 2014-06-03, 8:32 PM | Message # 203
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I think that might have been me marduk, im sorry i was look for Juno and couldnt find it in the normal view so i clicked to order them alphabetically but i didnt realize it would mess up the order.. sorrrry



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mardukDate: Tuesday, 2014-06-03, 10:11 PM | Message # 204
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It is ok. I found a way to set them in alphabetical order again smile

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mardukDate: Sunday, 2014-07-20, 8:38 AM | Message # 205
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Regarding "Berlin Outskirts"
I think we should reduce the amount of axis anti-tank weapons on the maps. At the moment the Allies have hardly any chance to win the map.
I think we should remove the "Mouse" and the "Jagdtiger". What do you think?


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Marduk aka Postduk
 
Endless_NamelessDate: Sunday, 2014-07-20, 11:09 AM | Message # 206
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Haven't played it too much yet but yes less tanks is always good. Maus definitely looks OP on this map.

Jagdtiger I'm not sure, I fear the Kingtiger more to be honest because it's a lot easier to outmanoeuvre the JT. So for the start let's just remove the Maus and we'll see how it plays out, you okay with that?


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mardukDate: Sunday, 2014-07-20, 11:20 AM | Message # 207
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Thats ok for me. Lets do that and see how it will work out.
Btw, thanks for moving my post in the correct thread.


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Marduk aka Postduk
 
Endless_NamelessDate: Sunday, 2014-07-20, 12:15 PM | Message # 208
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Ok done.

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mardukDate: Sunday, 2014-07-20, 1:41 PM | Message # 209
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Thanks.
Do you know why someone removed berlin 1945 from the maplist?


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Marduk aka Postduk
 
wewakDate: Sunday, 2014-07-20, 2:52 PM | Message # 210
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What about the constantly respawning 88's on El A? Is it worth fixing?
 
Endless_NamelessDate: Sunday, 2014-07-20, 3:02 PM | Message # 211
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Quote wewak ()
Do you know why someone removed berlin 1945 from the maplist?

No, wasn't me. But I've seen that a lot of people crash/disconnect on this map.

Quote wewak ()
What about the constantly respawning 88's on El A? Is it worth fixing?

Hmm can you be a bit more precise please, I don't know what you mean sorry.


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wewakDate: Sunday, 2014-07-20, 3:11 PM | Message # 212
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Quote Endless_Nameless ()
Hmm can you be a bit more precise please, I don't know what you mean sorry.
The mobile 88's at the flag nearest to the British main keep spawning everytime one is moved. I think Marduk had 8 of them to defend the flag with ^^.
I will check if its the same with the other flags too.

EDIT: It appears they only respawn if the previous one is 'deployed'. (second position right-click). maybe these 2 seconds where it dissapears is seen as the unit dying?


Message edited by wewak - Sunday, 2014-07-20, 3:38 PM
 
RADIOSMERSHDate: Friday, 2014-08-15, 10:40 PM | Message # 213
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We played Simusyu-To today and it was impossible to capture 3rd flag as this requires 5 people and it was roughly 5 on Soviet side, so one of them would compulsory get killed or would be AFK. I suppose the amount of 5 is designed for a full Japanese server rather than for 10 people game. So I suggest to descrease it to 3, or even better, 2.
 
Santa-AnnaDate: Saturday, 2014-08-16, 10:41 AM | Message # 214
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I think if we fixed that issue, this could become one of the most popular maps, just like Iwo Jima and Guadalcanal.
 
Endless_NamelessDate: Saturday, 2014-08-16, 1:23 PM | Message # 215
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Good idea but I can't access the ftp server anymore, Mr J what about you?

You just have to replace
Code
ObjectTemplate.minNrToTakeControl 5

with
Code
ObjectTemplate.minNrToTakeControl 2

in Conquest/ControlPointTemplates.con


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Mr_JDate: Saturday, 2014-08-16, 7:15 PM | Message # 216
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Quote Endless_Nameless ()
I can't access the ftp server anymore

me neither
 
Endless_NamelessDate: Sunday, 2014-08-17, 5:51 PM | Message # 217
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Great, I wonder how many months it takes until it's fixed.

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mardukDate: Friday, 2014-09-12, 10:07 PM | Message # 218
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Hey,
can somebody please exchange the Battleship "LION" on Battle of Angaur with a cruiser?!
Also, the respawntime of the big ships on Rheinübung are about one min at the moment which is way to short. I think a respawntime of 7-8 min would be more appropriate. Other suggestions?


This is a gaming community. People come here to relax. If you start an argument you will get kicked.

Quid pro quo.

Marduk aka Postduk
 
Korsakov829Date: Saturday, 2014-09-13, 2:47 AM | Message # 219
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I don't think increasing the ship spawn time on Rheinuebung by so much is a good idea, if it's too long there's the chance of a round ending too soon; 4 minutes would be ideal.
 
mardukDate: Saturday, 2014-09-13, 8:02 AM | Message # 220
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I would agree with 5 min.

This is a gaming community. People come here to relax. If you start an argument you will get kicked.

Quid pro quo.

Marduk aka Postduk
 
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