[ Updated threads · New messages · Members · Forum rules · Search · RSS ]
server-side modding 0.6 (r)
Endless_NamelessDate: Sunday, 2016-10-23, 9:09 AM | Message # 1
General
Group: Admins
Messages: 1237
Awards: 38
Reputation: 19
Status: Offline
Arnhem
  • Removed: Panthers, JagdPanther, Panzer IV Ausf. H, StuG 3G, one of two Tigers
  • Removed: Kubelwagen and Kettenkrad. Reason: decreasing the probability of the most northern flag back capping at the beginning of a game
  • Added: SturmTiger - it doesn't get spawned immediately at the beginning of a round, you need to wait a few minutes for it to appear; it DOESN'T GET RESPAWNED once destroyed!
  • Added: Brummbar & StuH42
  • Added: One Sdkfz.251 and one SdKfz251/9 Stummel as the replacement of Kubelwagen and Kettenkrad
  • Changed: Slightly increased respawn time of vehicles
  • Changed: Initial spawn time of the Tiger was delayed by few minutes
  • PIAT ammo changed from 2 to 3
  • all 6inches pounders are mobile


El Alamein
  • Removed 2 fighters per each team


Falaise Pocket
  • Added pushcage on south flag to prevent back-capping


Kharkov Winter
  • replaced Bf109 G6 with BF109 F


Ramelle Nouville
  • Added: Sandbag walls on the stone bridge entrance to stop German vehicles being caught forever in a "death bubble"


Rheinubung
  • Battleships, Carrier: 4:55 - 5:05 min respawn time
  • Cruisers (Hood, Eugen): 3:50 - 4:00 min respawn time
  • Repair ships: 3:50 - 4:10 min respawn time
  • Destroyers: (Lance & Laforey) 1:30 min respawn time
  • U-bots: 0:45 min respawn time
  • Removed Ju-88
  • He111-H-11 replaced with He111-Z Zwilling


Stalingrad Red Squre
  • PT16 doesn't respawn


Way to Paris
  • one IS-4 removed
  • two KT added
  • all FT-17 removed
  • one Panther removed


Old thread: http://fhsw-europ.ucoz.de/forum/35-629-1


My Youtube Channel
aka eYe.ris
 
mardukDate: Sunday, 2017-02-12, 9:37 AM | Message # 21
General
Group: Admins
Messages: 1681
Awards: 45
Reputation: 13
Status: Offline
@Radio, Mr J:
are you ready to do ssm?

____________________________________________________

Arnhem:
remove Puma and other quick vehicles to prevent backcapping.


This is a gaming community. People come here to relax. If you start an argument you will get kicked.

Quid pro quo.

Marduk aka Postduk
 
Mr_JDate: Sunday, 2017-02-12, 10:15 PM | Message # 22
Accessory Admin
Group: Admins
Messages: 635
Awards: 22
Reputation: 13
Status: Offline
Quote marduk ()
Arnhem:remove Puma and other quick vehicles to prevent backcapping.


I just used the old SSM:
Quote
  • Removed: Panthers, JagdPanther, Panzer IV Ausf. H, StuG 3G, one of two Tigers

  • Removed: Kubelwagen and Kettenkrad. Reason: decreasing the probability of the most northern flag back capping at the beginning of a game

  • Added: SturmTiger - it doesn't get spawned immediately at the beginning of a round, you need to wait a few minutes for it to appear; it DOESN'T GET RESPAWNED once destroyed!

  • Added: Brummbar & StuH42

  • Added: One Sdkfz.251 and one SdKfz251/9 Stummel as the replacement of Kubelwagen and Kettenkrad

  • Changed: Slightly increased respawn time of vehicles

  • Changed: Initial spawn time of the Tiger was delayed by few minutes

  • PIAT ammo changed from 2 to 3

  • all 6inches pounders are mobile
  •  
    mardukDate: Monday, 2017-02-13, 7:23 PM | Message # 23
    General
    Group: Admins
    Messages: 1681
    Awards: 45
    Reputation: 13
    Status: Offline
    Great. Thanks!

    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.

    Marduk aka Postduk
     
    RADIOSMERSHDate: Monday, 2017-02-13, 8:15 PM | Message # 24
    FHSW Wikia Co-Admin
    Group: Bronze Donator
    Messages: 664
    Awards: 27
    Reputation: 13
    Status: Offline
    Quote Mr_J ()
    I just used the old SSM:
    Hmm, what about mine ones?

    Quote Mr_J ()
    Here you are. There's nothing major though, most of these have to be reworked I guess.
    Thank you! I will try to adapt them to 0.6.
     
    Mr_JDate: Tuesday, 2017-02-14, 7:27 PM | Message # 25
    Accessory Admin
    Group: Admins
    Messages: 635
    Awards: 22
    Reputation: 13
    Status: Offline
    Quote RADIOSMERSH ()
    Hmm, what about mine ones?
    I uploaded your SSM that modifies El Ala, Falaise, Ramelle, and Rheinuebung. I'd appreciate if you made a list of changes you have done so we can put them in the first post. (I already have described Ramelle and Rheinuebung. Are these correct?)

    BTW do your sandbags on Ramelle dissapear after capturing both 1st flags by Axis? Just asking.
    BTW2 do you have ftp access?
     
    RADIOSMERSHDate: Tuesday, 2017-02-14, 9:20 PM | Message # 26
    FHSW Wikia Co-Admin
    Group: Bronze Donator
    Messages: 664
    Awards: 27
    Reputation: 13
    Status: Offline
    Quote Mr_J ()
    I uploaded your SSM that modifies El Ala, Falaise, Ramelle, and Rheinuebung. I'd appreciate if you made a list of changes you have done so we can put them in the first post. (I already have described Ramelle and Rheinuebung. Are these correct?)

    Ah, ok, thanks. Here are the changes:

    El Alamein
  • Removed 2 fighters per each team

    Falaise Pocket
  • Added pushcage on south flag to prevent back-capping

    Ramelle Neuville
  • Added: additional sandbag walls on the stone bridge to halt the German tanks. These go vanished as soon as both of "1st" flags get captured by Germans.

    The changes for Rheinuebung are the same as in your older SSM (I even compared them in Beyond Compare and they are almost identical).

    Rheinubung
  • Battleships, Carrier: 4:55 - 5:05 min respawn time
  • Cruisers (Hood, Eugen): 3:50 - 4:00 min respawn time
  • Repair ships: 3:50 - 4:10 min respawn time
  • Destroyers: (Lance & Laforey) 1:30 min respawn time;
  • U-bots: 0:45 min respawn time
  • Removed Ju-88
  • He111-H-11 replaced with He111-Z Zwilling

    Quote Mr_J ()
    BTW do your sandbags on Ramelle dissapear after capturing both 1st flags by Axis? Just asking.

    Yes, I specifically tested it on local server.

    Quote Mr_J ()
    BTW2 do you have ftp access?

    Only to the server .xml logs and statistics.csv file.

    Message edited by RADIOSMERSH - Tuesday, 2017-02-14, 9:20 PM
  •  
    mardukDate: Tuesday, 2017-02-14, 10:23 PM | Message # 27
    General
    Group: Admins
    Messages: 1681
    Awards: 45
    Reputation: 13
    Status: Offline
    Thanks guys! I added the changes to the first post.

    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.

    Marduk aka Postduk
     
    Mr_JDate: Wednesday, 2017-02-15, 0:27 AM | Message # 28
    Accessory Admin
    Group: Admins
    Messages: 635
    Awards: 22
    Reputation: 13
    Status: Offline
    You need to get your ftp access extended, try asking Eye to do that for you.
     
    Mr_JDate: Friday, 2017-02-17, 10:12 PM | Message # 29
    Accessory Admin
    Group: Admins
    Messages: 635
    Awards: 22
    Reputation: 13
    Status: Offline
    @Radio: Ramelle SSM is not working, players are crashing while loading. I looked into your files and I assumed this is because you created a custom name for the objects spawners:

    ObjectTemplate.create ObjectSpawner CNSP_sandbag_spawner

    While SSMing you are allowed to only change existing Spawners, not touching their names, you may not add new ones like you did.

    EDIT:
    Fixed.
     
    bubuDate: Friday, 2017-02-17, 11:02 PM | Message # 30
    Colonel
    Group: Admins
    Messages: 428
    Awards: 31
    Reputation: 12
    Status: Offline
    (Yep, server crashed with Ramelle  sad  )
     
    Born-1942Date: Saturday, 2017-02-18, 4:02 AM | Message # 31
    Colonel
    Group: Friends
    Messages: 339
    Awards: 16
    Reputation: 9
    Status: Offline
    In Ramelle has happened to me before but I thought it would be nothing, I was wrong because the ramelle map really is in trouble.

    Nicknames BornDarkness and Soldado da Wehrmacht
     
    Mr_JDate: Saturday, 2017-02-18, 1:58 PM | Message # 32
    Accessory Admin
    Group: Admins
    Messages: 635
    Awards: 22
    Reputation: 13
    Status: Offline
    Ramelle is alright now, I fixed the problem.
     
    mardukDate: Saturday, 2017-02-18, 2:05 PM | Message # 33
    General
    Group: Admins
    Messages: 1681
    Awards: 45
    Reputation: 13
    Status: Offline
    Thank you!

    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.

    Marduk aka Postduk
     
    Born-1942Date: Saturday, 2017-02-18, 2:23 PM | Message # 34
    Colonel
    Group: Friends
    Messages: 339
    Awards: 16
    Reputation: 9
    Status: Offline
    Great, thx.

    Nicknames BornDarkness and Soldado da Wehrmacht
     
    RADIOSMERSHDate: Saturday, 2017-02-18, 10:20 PM | Message # 35
    FHSW Wikia Co-Admin
    Group: Bronze Donator
    Messages: 664
    Awards: 27
    Reputation: 13
    Status: Offline
    Quote Mr_J ()
    @Radio: Ramelle SSM is not working, players are crashing while loading. I looked into your files and I assumed this is because you created a custom name for the objects spawners:

    ObjectTemplate.create ObjectSpawner CNSP_sandbag_spawner

    While SSMing you are allowed to only change existing Spawners, not touching their names, you may not add new ones like you did.

    EDIT:
    Fixed.

    Oh, I'm so sorry about that, must have RTFM.

    Since I have done the same mistake in Falaise Pocket SSM, here is the fixed version (I removed some tanks along the way, there were too many imo):
    https://1drv.ms/u/s!ArKl6aZTApvlkTpTsC8pD_64uCJV
     
    Mr_JDate: Sunday, 2017-02-19, 7:26 PM | Message # 36
    Accessory Admin
    Group: Admins
    Messages: 635
    Awards: 22
    Reputation: 13
    Status: Offline
    Quote RADIOSMERSH ()
    Since I have done the same mistake in Falaise Pocket SSM, here is the fixed version (I removed some tanks along the way, there were too many imo):https://1drv.ms/u/s!ArKl6aZTApvlkTpTsC8pD_64uCJV
    OK thanks. Good move about the tanks.
     
    mardukDate: Wednesday, 2017-03-15, 6:35 PM | Message # 37
    General
    Group: Admins
    Messages: 1681
    Awards: 45
    Reputation: 13
    Status: Offline
    El Alamein
    Is it possible to exchange the factories in the main bases with some buildings that fit into the desert? Those factorys in the desert look so stupid and vanillaish, it always freaks me out lol


    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.

    Marduk aka Postduk
     
    Endless_NamelessDate: Wednesday, 2017-03-15, 6:37 PM | Message # 38
    General
    Group: Admins
    Messages: 1237
    Awards: 38
    Reputation: 19
    Status: Offline
    Nope, static objects (buildings, trees) are client-side stuff.

    My Youtube Channel
    aka eYe.ris
     
    mardukDate: Sunday, 2017-03-26, 8:47 PM | Message # 39
    General
    Group: Admins
    Messages: 1681
    Awards: 45
    Reputation: 13
    Status: Offline
    Arnhem
    Allies are still too weak to withstand a massive german tank charge. Maybe deploy some MG-kits with mines?

    Kharkow Winter
    Exchange Bf 109G-6 with some F-version.


    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.

    Marduk aka Postduk
     
    Born-1942Date: Monday, 2017-03-27, 0:29 AM | Message # 40
    Colonel
    Group: Friends
    Messages: 339
    Awards: 16
    Reputation: 9
    Status: Offline
    True, I would agree with that.

    Nicknames BornDarkness and Soldado da Wehrmacht
     
    Search: