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Client customization (S&T-Pack/Download) (r)
mayerDate: Saturday, 2013-12-21, 7:21 PM | Message # 1
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This thread compiles all kinds of modifications to FHSW client files
which do not block the ability to play online with the latest released version
If you search for tips for graphical improvements without additional game files, look into our BF42tweak collection

  • Historical Sound & Textures
    The famous improvement package with custom sound and textures, originally a compilation of Mr_Cheese's textures and GeRmAn~Bratwurst's sound pack for FH1 which has been adjusted for use with FHSW and equipped with completely new sounds by BigV.





    DOWNLOAD S&T_110831(0.42) for FHSW 0.51
    download from mirror 1 (mediafire)
    download from mirror 2 (Mega)
    Special Thanks to Endless Nameless for the adaptation to 0.51/several fixes
    and RADIOSMERSH for the uploads on google drive and mega, mirror1 provided by Mayer

    Installation: unpack the zip file and move the FHSW and STFHSW folders to ...\Battlefield 1942\Mods\ , overwrite init.con

    Disclaimer: This texture pack was not made to promote any actions or beliefs
    of Nazism nor Japanese Imperialism. It's only purpose is to put historically
    accurate textures into the Forgotten Hope Secret Weapon mod for the sake of historical authenticity.

    Code
    Historical Textures

    menu - French, German, Finnish flags, French weapon selection pics

    Desert - Bofors 1st pers, Bofors trailer, Flak 38 desert camo
    Night - 109, 110, 190, 219 and 262 swastikas added, flags
    Winter - ammo box, barrels, boxes, crates, medic box, mil.fence,
    Aus - flags
    Brit Africa - Matilda correct camo
    Brit Navy - uniform, flags
    Brit Para - Brit WACO
    Canadian - flags, uniform, helmet
    Chinese - P40
    Finland - 109, flags, Hanomag, Wespe, BT42, T26
    French - flags
    German - flags, ammo tin, ammo box, all fh planes swastikas, Wespe 3-tone camo, Goliath dunkelgelb, ammo crates swastikas, backpack, officer/tanker caps, StuGIIIG 3-tone, faces (Scope)
    DAK - Flak 38 desert camo, backpack, plane swastikas (Bf109, Bf110, Fw190, He111, Ju87, Me262), officer/tanker caps, Hanomag, DAK swastika insignia (PzII, PzIIIJ, PzIIIJ long barrel, Kubel)
    Ger Winter - backpack, plane swastikas (Bf109, Bf110, He111, He219, Ju87), Flak 38 winter, helmet, Pz747(r) turret, PAK 40, PzIV, various LODs
    Ger Kriegsmarine - officer/tanker caps, uniform
    Italy - Scope's faces, flags, pain grenade
    Poland - flags
    Russia Winter - Il2 camo, backpack
    US Winter - M36, 50 cal, helmets, Priest, M3 APC
    Scope's guns - Arisaka, BAR, Jap grenade, K98/scope, M1 Carbine, Garand, Tommygun, Brit grenade, Moisin, Mp44, No4, Luger, PPSh, USSR grenade, Springfield, SVT40, Thompson
    Scope's cockpits - Val, Hellcat, Bf109, Ju87, Wildcat, Zero
    General - camo net, medic box (Scope), parachute, rubber dingy

    Credits go to Mr_Cheese, Rikupsoni, Hanley, Scope, Gauntlet, SaUrOn



  • map specific textures
    the non-general uniform skins & textures which were created for specific maps to present them historically accurate



    DOWNLOAD STFHSW map files
    These files enable them when you have Historical Sound & Textures installed.
    adaptation to FHSW0.51 by Mayer

    Installation: unzip the file and place folder 'bf1942' into ...\Battlefield 1942\Mods\STFHSW\Archives\

    Code
    Alpenfestung - SS hats/helmets, SS uniform, SS Kubel, M41a1 Sherman with swastika kill marks
    Arnhem - SS hats/helmets, SS uniform, Hohenstaufen vehicles (Hanomag, Kubel, PzIV, Panther, Puma, StuGIII, Tiger)
    Battle of Britain - Brit/Ger pilot skins, Bf109 skin, Luftwaffe Kubel
    Battle of the Bulge - winter SS uniform/helmets/hats
    Battle of Orel - Heer uniform/helmets, camo SdKfz 222 and Wespe
    Berlin Streets - SS/Heer/Volssturm uniforms, Hitler Jugend dagger, dirtied and bloodied uniforms and faces
    Bombing the Reich - night Brit/Ger pilot skins
    Breakthrough - Luftwaffe ground troops uniforms/hats/helmets, Luftwaffe Kubel
    Counterattack - Heer uniform/helmet
    Cretan Village - emplacement ammo boxes, German flag, Ju52 skin
    Crete - Bf110 camo/swastikas, Fallschirmjaeger uniform
    Eastern Blitz - Heer uniform/helmets, ammo box swastika, early war armour markings (PzII, Pz38(t))
    Fall Weiss - Heer uniform/helmets, ammo box swastika, early war armour markings (PzII, Pz38(t))
    Gold Beach - Heer uniform/helmets
    Goodwood - SS uniform/hats/helmets, SS Kubel
    Kharkov Winter - Heer uniform/helmets
    Kiew - swastikas on FJ hats
    Liberation of Caen - SS uniforms/hats/helmets, Hitler Jungend dagger, SS Hanomag and Kubel
    Pegasus - Heer uniform/helmet
    Prokhorovka - SS uniform/hats/helmets
    Ramelle Neuville - SS uniform/hats/helmets, SS Kubel
    Sector 318 - SS uniform
    Spurning Fate - SS licence plate on Falke and Uhu, removed sleeve eagles on German uniform
    Stalingrad - Heer uniform/helmet

    and furthermore unlisted texture changes of static objects, terrain and uniforms



  • MG15 fix
    this fix restores the missing sounds for the MG 15 in the Historical S&T for 0.51

    Download objects.rfa

    Installation: place objects.rfa into ...\Battlefield 1942\Mods\STFHSW\Archives and replace(overwrite) the old one


  • Stug_G_late texture fix
    removes mixed up stug textures on Operation Blackknight and Liberation of Caen



    Download levelfix.zip

    Installation: unzip levelfix.zip and put content into ...\Battlefield 1942\Mods\STFHSW , overwrite existing files


  • Suomussalmi texture changes
    new textures for Suomussalmi, a S&T addon by Mayer



    Download Suomussalmi.rfa

    Installation: place rfa into ..\Battlefield 1942\Mods\STFHSW\Archives\bf1942\levels

    Code
    - Removed finnish roundels on soviet I-153
    - Replaced ahistorical Nazi Posters with Finnish War Posters
    - Replaced FH spring camouflage for french modèle 1897 with original bf1918 texture (grey) and custom wheel texture
    - Replaced german description on ammoboxes in allied base



  • Realistic Gun sounds

    Download sound_001.rfa

    Installation: place sound_001.rfa into folder
    When using FHSW pure: ...\Battlefield 1942\Mods\FHSW\Archives
    When using FHSW with S&T pack: ...\Battlefield 1942\Mods\STFHSW\Archive

    Code
    includes sounds for

    .30caliber
    .50caliber
    arisaka38
    bar
    bren  
    carbine
    carcano
    colt
    dp
    fg42
    g43
    greasegun
    k98
    M1Garand
    MG34
    MG42
    mosing nagant
    mp40
    nambu
    no2
    no4
    p08
    p38
    ppsh
    pps
    stg44
    springfield
    sten
    svt40
    thompson
    tt33
    type92
    type96
    type99



  • transmission voice commands (F1-F4) with walkie-talkie crackling noise for UK/AUS, USA, GER, JAP, SOV

    Download sound_001.rfa

    Installation: place sound_001.rfa into ...\Battlefield 1942\Mods\FHSW\Archives
    When there is already a file with the same name, rename it into sound_002


  • FHSW sound pack ver0.25 from S&T OptionPack 0.1
    includes the above real gun sounds & transmission voices + alternative death & wounded sounds
    + a few alternative voices (except for germans only one new) for GER, UK/AUS, USA, JAP, SOV

    Download sound_001.rfa

    Installation: place sound_001.rfa into folder
    When using FHSW pure: ...\Battlefield 1942\Mods\FHSW\Archives
    When using FHSW with S&T pack: ...\Battlefield 1942\Mods\STFHSW\Archive


  • new DShK38 sound
    made by Slobodan



    Download dshk38.rar

    Installation: unpack the sound.rfa in STFHSW with winRFA and place content of dshk38.rar into \44khz , repack it and replace the old sound.rfa



  • Lightmaps
    experience FHSW maps which previously lacked lightmapping with Lightmaps made by the community
    a major graphical overhaul!





    Download Lightmappack

    Installation: Unzip the file and place maps(xxx_001) into ...\Battlefield 1942\Mods\FHSW\Archives\bf1942\levels

    Code
    included are Lightmaps for

    Air_Raid_Alert_-Kure
    Alaska
    Battle_at_River_Don
    Battle_of_Iwo_Jima
    Fall_of_Singapore
    Gazaps
    Hungary_Forest
    ilomantsi
    Kakazu_Ridge
    kushira
    Manchuria
    Moscow_Outskirts
    Naichi
    Operation_Coronet
    Operation_Kikusui_day2
    pakfront
    Suomussalmi

    Credits go to Eye



  • Ragdolls
    Apache Thunder's bf42 ragdoll animations for use with FHSW


    Download animations.rfa

    Installation:
    When using S&T put animations.rfa into ...\Battlefield 1942\Mods\STFHSW\Archives
    Otherwise rename it to animations_001.rfa and put it in ...\Battlefield 1942\Mods\FHSW\Archives



  • wounded vision
    being injured gives you a bloody screen, made by ActionMan & Commander, converted to FHSW by Mayer



    Download menu_001.rfa

    Installation: put menu_001.rfa into ...\Battlefield 1942\Mods\FHSW\Archives


  • HD menu
    by tuia and unexpectedpanda



    Download menu_001.rfa

    Installation: put menu_001.rfa into
    When using S&T ...\Battlefield 1942\Mods\STFHSW\Archives
    otherwise ...\Battlefield 1942\Mods\FHSW\Archives



  • custom music
    Tired of hearing the FH1 loading theme for the thousandth time?
    Annoyed by the FHSW menu music (Ode to Joy)?
    Then you are right here. Choose whatever music file you like

    vehicle4.bik = loading song
    slaughter4.bik = menu music


    Installation: download file and replace the one in ...\Battlefield 1942\Mods\FHSW\music
    I recommend to backup the original file by moving it in another folder or renaming it


















  • background music
    installing these files will give you background music while playing

    S&T OptionPack 0.1 background music

    Download S&T OptionPack 0.1 background music

    Installation: Unzip content of Background music.zip into ...\Battlefield 1942\Mods\FHSW\music



  • custom background movies

    New background movies for the menu

    Note: None of the background.bik files stores audio
    you need to download the slaughter4.bik for music from the video

    Installation: download file "background.bik" and replace the one in ...\Battlefield 1942\Mods\FHSW\movies
    I recommend to backup the original file



 
Fritz-KempfDate: Thursday, 2014-01-16, 5:52 PM | Message # 61
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Where you need to instal the update?
 
Robert_von_EberhahnDate: Thursday, 2014-01-16, 11:16 PM | Message # 62
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Quote mayer ()
Quote Endless_Nameless ()Thanks, thankfully it was just a minor bug, hopfully I didn't add another one while I fixed it

Did you just add the sounds folder in objects/stationary_weapons/MG15_air? Any other changes? (i couldn't find them)
Also the same problem was reported with the MG17

btw. i already fixed the problem with stug_g_late textures on operation blackknight and liberation of caen:
Download

just put the content into your Mods/STFHSW folder

However i do want that we merge all these fixes into a final ST0.51 fix, which will resolve all problems for users who downloaded the above S&T pack

Today I couldn´t join "Liberation of Caen" I had to overwrite ur new fixed .rfa of Caen with the old one, than I could join.

Game crashed with battlefield.exe has a problem ...etc. 

Don´t know if anyone else had that kind of problem?


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Message edited by Robert_von_Eberhahn - Thursday, 2014-01-16, 11:18 PM
 
mayerDate: Friday, 2014-01-17, 4:13 PM | Message # 63
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Quote Robert_von_Eberhahn ()

Today I couldn´t join "Liberation of Caen" I had to overwrite ur new fixed .rfa of Caen with the old one, than I could join.

Game crashed with battlefield.exe has a problem ...etc.

I downloaded it and compared the .rfa with the one i use in my STFHSW folder and with which i could join and play on the server.
They are identical. I doubt that your crash has something to do with my fix (all i changed was one text line which says to use different textures)
 
Robert_von_EberhahnDate: Friday, 2014-01-17, 11:52 PM | Message # 64
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hm, I tryed several times and did a restart and try again. The only way that worked was to switch to the original .rfa  wacko

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Message edited by Robert_von_Eberhahn - Friday, 2014-01-17, 11:52 PM
 
SimoHayhaDate: Sunday, 2014-01-19, 4:10 PM | Message # 65
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Im convinced that there is a bug either with the ragdoll death animations or real gun sounds, because ive been having nothing but crashes since i installed them, anyone else having issues with them?

EDIT: now im convinced theres something wrong with the universe, i have done like a dozen full reinstallations and i even left out s&t pack on my most recent one and every map i try to load either crashes bf or it just says i was disconnected from server.. its sad but if it keeps up i may stop trying to fix it..




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Message edited by SimoHayha - Sunday, 2014-01-19, 4:29 PM
 
mayerDate: Sunday, 2014-01-19, 6:10 PM | Message # 66
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i think you have placed some file in a wrong place. But you need to delete the bf1942 folder manually before reinstallation!
the BF1942 deinstallation procedure won't remove files which aren't affilated with BF42/vanilla and the FHSW installer won't overwrite FHSW addons
 
SimoHayhaDate: Sunday, 2014-01-19, 6:52 PM | Message # 67
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ive been deleting fhsw and stfhsw from mods folder before reinstallation, should this be enough? now im starting over with fresh FH as well lets see if it works...



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RADIOSMERSHDate: Sunday, 2014-01-19, 7:16 PM | Message # 68
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Higher quality menus and HUD icons

It is an improvement on all menu and HUD textures, most are doubled in resolution and you'll notice the difference if you play in higher than 800x600 resolution or widescreen resolutions. All credits go to tuia and unexpectedpanda. I removed some icons that looked out of place (vanilla kit menu on the left e.q.)

Main menu screenshot

Comparison 1

Comparison 2

Download

Installation: When using S&T put menu_001.rfa in ...\Battlefield 1942\Mods\STFHSW\Archives\
otherwise put it in ...\Battlefield 1942\Mods\FHSW\Archives\


Message edited by RADIOSMERSH - Sunday, 2014-01-19, 7:23 PM
 
mayerDate: Sunday, 2014-01-19, 8:26 PM | Message # 69
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Quote SimoHayha ()
ive been deleting fhsw and stfhsw from mods folder before reinstallation, should this be enough?

when you placed a fhsw addon file into the fh folder, then it's not enough. To be sure, delete the whole bf1942 folder.
Then you can be sure to have a clean installation.
 
Stefan1990Date: Monday, 2014-01-20, 0:33 AM | Message # 70
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i love the ragdoll animation! mutch more realistic!
 
SimoHayhaDate: Monday, 2014-01-20, 1:57 AM | Message # 71
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does it work on every map for you stefan?



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SimoHayhaDate: Monday, 2014-01-20, 2:36 PM | Message # 72
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i thin i found my problem, one of the parts of my install was corrupt, i downloaded a  fresh installationand the crashes have stopped, for now at least..



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Stefan1990Date: Monday, 2014-01-20, 7:13 PM | Message # 73
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yes!

thats good news! biggrin
 
Fritz-KempfDate: Tuesday, 2014-01-21, 11:01 PM | Message # 74
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Vangelis - Conquest of Paradise
 
RADIOSMERSHDate: Tuesday, 2014-01-21, 11:02 PM | Message # 75
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I managed to make 3d ironsights from FHE work in S&T pack and it works in multiplayer:


I think it could be a great addition to S&T pack and I will post an update to pack with availible weapons soon. But I can't get in contact with the developer of the mod to ask permission, since he was't active on forums since 2009.

For those who want to know, how 3d ironsights were made:


Message edited by RADIOSMERSH - Monday, 2013-12-30, 10:15 PM
 
SimoHayhaDate: Tuesday, 2014-01-21, 11:02 PM | Message # 76
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this is interesting, but i dunno how i feel about it, how do you know when your accuracy has steadied without a reticle?



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Message edited by SimoHayha - Tuesday, 2013-12-31, 2:54 AM
 
mayerDate: Tuesday, 2014-01-21, 11:02 PM | Message # 77
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Quote RADIOSMERSH ()
I managed to make 3d ironsights from FHE work in S&T pack and it works in multiplayer:

surprised NICE WORK!

Quote SimoHayha ()
how do you know when your accuracy has steadied without a reticle?

luck i guess. A custom animation could make the gun wobbling around while holding it unstable.
But i don't have any knowledge(and tool) for creating animations.
 
Endless_NamelessDate: Tuesday, 2014-01-21, 11:02 PM | Message # 78
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Good job I tried to do that as well some time ago but some sights aren't really optimised for that, the MP40 looks good though.

Quote SimoHayha ()
this is interesting, but i dunno how i feel about it, how do you know when your accuracy has steadied without a reticle?

That's a problem, it doesn't really work with the current super sensitive reticles. Maybe you could change this too in the S&T pack but that's definitely going too far gameplay-wise.

I have a question for you guys: Currently in tank combat sound and visuals appear at the same time, e. g. a tank fires 300 m away from you but you hear the sound at the same time as you see the muzzle flash when in reality there's almost a second delay. Would you like to have that?


My Youtube Channel
aka eYe.ris
 
SimoHayhaDate: Tuesday, 2014-01-21, 11:02 PM | Message # 79
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Quote Endless_Nameless ()
Currently in tank combat sound and visuals appear at the same time, e. g. a tank fires 300 m away from you but you hear the sound at the same time as you see the muzzle flash when in reality there's almost a second delay. Would you like to have that?

I think this is cool, makes it much more realistic, youd be surprised how long th delay can be.. the only thing is some noobs probably dont understand how sound actually works so they might think its mis timed, but im all for it!

EDIT: Perhaps its possible to find one or two weapons to intergrate it with(such as submachineguns like mp40s, stens, and thompsons) i think as these are close range weapons it may not make too much difference as there is a tendency to spray and pray anyway.




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Message edited by SimoHayha - Tuesday, 2013-12-31, 12:10 PM
 
Robert_von_EberhahnDate: Tuesday, 2014-01-21, 11:02 PM | Message # 80
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Quote Endless_Nameless ()
I have a question for you guys: Currently in tank combat sound and visuals appear at the same time, e. g. a tank fires 300 m away from you but you hear the sound at the same time as you see the muzzle flash when in reality there's almost a second delay. Would you like to have that?

YES!!!!


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