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Server-side modding 0.552 (r)
Endless_NamelessDate: Sunday, 2015-01-11, 5:19 PM | Message # 1
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A Day of Zitadelle
  • Prince Umeboshi ssm

    Air Raid Alert Kure
  • replaced Ise with Oyodo (Ise causes crash)
  • removed japanese repair ship so the objective fleet units do not get repaired on their own any longer
  • moved Allied airplanes closer to Japanese base (distance now roughly the same as pre-0.55)
  • removed auto resupply of B29

    Alpenfestung
  • removed 20 landvehicles to reduce disconnects and lag
  • moved 203 mm howitzer to Axis airfield
  • killercage size reduced from 25 m to 5 m
  • increased time to capture a flag

    Arctic Convoy Mod
  • removed 1 supply ship

    Arnhem
  • Removed: Panthers, JagdPanther, Panzer IV Ausf. H, StuG 3G, one of two Tigers
  • Removed: Kubelwagen and Kettenkrad. Reason: decreasing the probability of the most northern flag back capping at the beginning of a game
  • Added: SturmTiger - it doesn't get spawned immediately at the beginning of a round, you need to wait a few minutes for it to appear; it DOESN'T GET RESPAWNED once destroyed!
  • Added: Brummbar and second Puma
  • Added: One Sdkfz.251 and one SdKfz251/9 Stummel as the replacement of Kubelwagen and Kettenkrad
  • Changed: Slightly increased respawn time of vehicles
  • Changed: Initial spawn time of the Tiger was delayed by few minutes
  • PIAT ammo changed from 2 to 4
  • all 6 pounders are mobile

    Battle of Bougainville
  • lowered objective HP of Allied airfields

    Battle of Britain
  • removed spawnpoints at Allied airfields

    Battle of Gela
  • North flag caged
  • Beach flag cannot be recaptured by Axis team

    Battle of Stalingrad
  • replaced MG Stuka with bomb Stuka

    Berlin Outskirts
  • removed T-IV-100 (Russian Tiger)
  • replaced Maus with Elephant

    Battle of Angaur
  • replaced Lion with Jenkins (Fletcher class destroyer)
  • the additional Japanese spawn point in the woods (south of flag 5) gets removed when Allies take the last flag
  • removed Japanese spawn APC
  • Aircraft carrier immobilized
  • replaced LST-1 with 2x LCT Mk 5 because it's bugged and causes lags

    Bombing the Reich
  • lowered objective HP from 260.000 to 100.000

    Desert Rose
  • Ark Royal spawns at the start to lock it for the Germans

    El Alamein
  • replaced bugged Wellington VII with regular Wellington bomber
  • removed 2 fighter spawns for each side
  • increased plane respawn times
  • South flag in German possession at round start

    Falaise pocket
  • Added: The southernmost flag was caged to avoid back-capping
  • Changed: Reduced the quantity of tanks

    Fall Weiss
  • Added: Polish airfield flag was caged to avoid back-capping

    FHT Hongkong
  • ticket bleed altered: Japanese bleed as long GB holds 3 flags

    FHT Pasir Panjang
  • reduced pushcage size at rice field flag

    Gazala
  • replaced bugged Wellington VII with regular Wellington bomber

    Guadalcanal
  • fixed a bug which made the Japanese cruiser Agano not spawn, now spawns when Allies take the village flag because the Allied cruiser also only spawns when the Japanese take that flag
  • "Bloody Ridge" flag in US possession/"Village" flag in Japanese possession at round start

    Ilomantsi
  • moved flag 4 to its original (pre 0.55) position for balance reasons

    Invasion of the Philippines
  • Japanese airplanes don't respawn when US takes the last flag

    Iwo Jima (vanilla)
  • Removed: All air counter spawns

    Kharkov Winter
  • East flag in German possession at round start

    Midway
  • increased submarine respawn time

    Omaha Beach Charlie Sector
  • removed FT-17s

    Operation Hailstone
  • increased respawn time of Allied carrier aircraft
  • removed repair ability of Japanese supply ships

    Operation Kikusui Day 1
  • removed all Japanese ships except Yamato

    Operation Kikusui Day 2
  • moved US ships and planes closer to Japanese base (distance now roughly the same as pre-0.55)
  • replaced HMS Lion with a second USS South Dakota (Lion causes crash)

    Operation Rattrap
  • nerfed 50 lbs charge so it doesn't destroy all turrets of the Ratte with one blow

    Operation Spring Awakening
  • removed 1 flag
  • replaced ISU 122 with SU-122P
  • reduced ticket bleed

    Ramelle Neuville
  • Added: additional sandbag walls on the stone bridge to halt the German tanks. These go vanished as soon as both of "1st" flags get captured by Germans.

    Reichsbahn
  • removed T-IV-100 (Russian Tiger)

    Road to Ramelle
  • fixed a bug related to Radio B25 and Radio Stuka

    Rheinubung
  • Battleships, Carrier: 4:55 - 5:05 min respawn time
  • Cruisers (Hood, Eugen): 3:50 - 4:00 min respawn time
  • Repair ships: 3:50 - 4:10 min respawn time
  • Destroyers: (Lance & Laforey) 1:30 min respawn time;
  • U-bots: 0:45 min respawn time
  • Removed Ju-88
  • He111-H-11 replaced with He111-Z Zwilling

    Salerno
  • north and south flag cannot be recapped

    Seelow Heights
  • reduced pushcage size

    Spurning Fate Day
  • replaced one SU-76 with ZSU 37

    Stalingrad Red Square
  • Prince Umeboshi ssm

    The Forgotten Jungle
  • Allies have to cap beach flag first, all others are caged

    The Storm
  • replaced T34 with T-34_1942

    Tobruk
  • removed one Stuka
  • Stuka respawn time increased

    Tulagi Island
  • North flag removed

    Warsaw Uprising
  • Manholes no longer respawn
  • removed Panther and 14TP

    Old thread: http://fhsw-europ.ucoz.de/forum/35-44-13

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  •  
    Endless_NamelessDate: Monday, 2015-11-02, 4:53 PM | Message # 161
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    Quote marduk ()
    Battle of Gela:
    Axis should not be able to recap the beach flag.


    I completely agree.


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    XenanabDate: Monday, 2015-11-02, 10:47 PM | Message # 162
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    Road to Ramelle:

    I think it should be reconsidered if axis should be able to recapture the 2 southern city flags after an allied conquest. The minimap is very misleading, cause there are no notifications.

    Also the bomberkit at allied main is out of function :/ The spawn radio doesn't appear.
     
    Endless_NamelessDate: Wednesday, 2015-11-04, 7:18 PM | Message # 163
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    Quote Xenanab ()
    I think it should be reconsidered if axis should be able to recapture the 2 southern city flags after an allied conquest.

    That would be quite a big change, as I said in-game let's play a few rounds first before we do something major.

    Quote Xenanab ()
    Also the bomberkit at allied main is out of function :/ The spawn radio doesn't appear.

    Fixed. Stuka kit was also bugged.


    My Youtube Channel
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    crazygameloverDate: Sunday, 2015-11-08, 0:12 AM | Message # 164
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    Reichsbahn
    • Remove German T-VI-100

    Both Xen and I agree that it's rather OP and makes it very hard for Allies to win. Axis still have Jagdtiger, Sturmtiger, Sturmpanther, etc. so this extra heavy tank isn't necessary. Not to mention that it's a rather absurd asset.
     
    Endless_NamelessDate: Sunday, 2015-11-08, 9:48 AM | Message # 165
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    Okay I agree, stats are also largely in favor of Axis at the moment (12:4).

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    Endless_NamelessDate: Tuesday, 2015-11-10, 6:44 PM | Message # 166
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    Bombing the Reich: Luckily the devs have included the objective with different HP values. So I can simply switch it out with a lower HP version, I picked 100.000 for a first test (original 260.000).

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    mardukDate: Friday, 2015-11-20, 11:31 AM | Message # 167
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    Alpenfestung:
    Please reduce the killer-cage radius at church flag. The last time we played the map some Ally noobs flew low over the flag and in the end we had several planes bugged in the air above the flag.


    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.

    Marduk aka Postduk
     
    Endless_NamelessDate: Monday, 2015-11-30, 8:05 PM | Message # 168
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    All flags already have the smallest possible radius, are you sure it was Alpenfestung?

    Ilomantsi
  • moved flag 4 to its original (pre 0.55) position to give the Axis a chance to win this map.

    Angaur
  • replaced LST with 2x LCT because sadly it's a buggy and laggy mess. Vehicles explode more than 50% of the time when you try to leave the ship, especially the ones on the top deck.

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  •  
    mardukDate: Tuesday, 2015-12-01, 9:26 PM | Message # 169
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    @Endless: yes, it awas on Alpenfestung. I think the flags have the smallest cap-radius. But the death-radius (to prevent pre-capping I think) is huge still.

    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.

    Marduk aka Postduk
     
    Endless_NamelessDate: Thursday, 2015-12-03, 6:22 PM | Message # 170
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    killercages are now smaller. Hopefully it didn't destroy the push mode.

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    wewakDate: Thursday, 2015-12-03, 10:30 PM | Message # 171
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    Zveroboy ( I think its this map) - The allies should have a mobile AA unit to counter the stuka.
     
    Robert_von_EberhahnDate: Thursday, 2015-12-03, 10:59 PM | Message # 172
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    Quote wewak ()
    Zveroboy ( I think its this map) - The allies should have a mobile AA unit to counter the stuka.

    Hm, thats the swampy map with heavy fog and no planes ...


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    wewakDate: Friday, 2015-12-04, 0:44 AM | Message # 173
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    I'm not 100% sure what map it is anymore but I remember several people mentioning there being no AA.
     
    XenanabDate: Friday, 2015-12-04, 1:07 AM | Message # 174
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    You mean Spurning Fate-1943. Axis have one Stuka and allies don't seem to have anything against it.
     
    mardukDate: Friday, 2015-12-04, 1:36 PM | Message # 175
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    Regarding Alpenfestung again.
    Now, as the killercage-radius is smaller, please increase the cap-time to prevent pre-capping and pushmap-crashing. Sorry for being a pain! biggrin


    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.

    Marduk aka Postduk
     
    Robert_von_EberhahnDate: Friday, 2015-12-04, 7:07 PM | Message # 176
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    Quote Xenanab ()
    You mean Spurning Fate-1943. Axis have one Stuka and allies don't seem to have anything against it.

    true


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    crazygameloverDate: Saturday, 2015-12-05, 8:21 PM | Message # 177
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    Arnhem
    • Increase PIAT ammo to 4 (normal amount)
     
    Robert_von_EberhahnDate: Saturday, 2015-12-05, 9:37 PM | Message # 178
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    Quote crazygamelover ()
    Arnhem Increase PIAT ammo to 4 (normal amount)

    And make all AT guns mobile


    Gameserver admin on our FHSW Europ server
     
    Endless_NamelessDate: Sunday, 2015-12-06, 3:19 PM | Message # 179
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    Alpenfestung
  • increased time to capture a flag

    Spurning Fate Day
  • replaced one SU-76 with ZSU 37

    Arnhem
  • PIAT ammo changed from 2 to 4
  • all 6 pounders are mobile

    My Youtube Channel
    aka eYe.ris
  •  
    Robert_von_EberhahnDate: Sunday, 2015-12-06, 3:53 PM | Message # 180
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    very nice thx!

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