Hi folks, two questions:
1) I'm trying to add fixed object-as-spawners to a map, like the
MGs in Edison's Ridge or the Manholes in Warsaw. I've started trying to
simply add the manhole spawner objects to the map (setup the templates
as with normal objects), but somehow, when I load the map into BF, no
spawns appear.
I made sure the objects appear at the start of the map, and that they
always get assigned to the same team, but they don't work as a spawn?
(I placed them as PCOs -- in Conquest, obviously -- , not as static
objects).
Is there some extra scripting/editing that I need to do to make them
into actual spawners? I can't find any hint of that in the Warsaw map so
far.
2) I want to add a pushmap system, to protect a flag in the back. I see that
you have to add the killercage objects (3 templates for allies, 3 for axis)
to the map, but so far I can't get it to run -- Ed42 crashes (?) with the
templates as well as bf42.
Is there anything else to edit besides simply the object spawns to make a pushmap?
Does anybody have some docs on this? (I searched bfmods.com but unsuccessfully)Added (2019-02-25, 5:06 PM)
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Edites for 2nd question, but can't change the title...