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Forum » [FHSW] Europe 0.611 Server: » Rules: » Question about rules (m) (let me know what you think)
Question about rules (m)
SimoHayhaDate: Wednesday, 2013-05-29, 2:00 PM | Message # 1
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So i was wondering, Kamikaze is not allowed unless done by a japanese pilot, i know this. However, i was wondering whether it counts as kamikaze when you throw your plane at say a tank, but bail out first with a parachute and live.. is this allowed? i mean i know there are reports of aerial ramming and ditching planes into targets on the eastern front...



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Mr_JDate: Wednesday, 2013-05-29, 6:03 PM | Message # 2
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No, it's forbidden either.
 
SimoHayhaDate: Thursday, 2013-05-30, 11:26 AM | Message # 3
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figured as much, thanks for the clarification though!



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crazygameloverDate: Thursday, 2013-05-30, 12:34 PM | Message # 4
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Well, that's a shame. I guess I'll just have to do it the old fashioned way...dropping a bomb just before I hit the tanks so I don't get blamed for "crashing" into it XD
 
LieutenantCableDate: Saturday, 2013-11-16, 1:23 AM | Message # 5
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So none of this?



cable flies a plane
 
mayerDate: Sunday, 2013-11-17, 4:14 PM | Message # 6
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Quote LieutnantCable
So none of this?

modular destruction does not exist in FHSW
If you ram an enemy plane you both blow up...
except when trolling with indestructible B-29 crazy
 
Fritz-KempfDate: Sunday, 2014-01-05, 1:31 PM | Message # 7
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Is it not possible to change the rulez

Quote
1. Dont attack or enter uncapturable mainbases!
Only planes are excepted from this rule.
Temporary pushmap-uncaps are NOT considered as uncapturable mainbases.


to

Quote
1. Dont attack or enter uncapturable bases!
Only planes are excepted from this rule.
Temporary pushmap-uncaps are considered as uncapturable bases.


Because some people attack then uncap flags and doesn't focus on their defence and also to have no broken push maps.

Also about the mapvote. Is it also not a bad idea to make a stricter mapvote rule? Like that there need to be a few minutes between the votes? Or can we set this in BFSM? Many people, included me, are frustrated to have each minute a mapvote.


Message edited by Fritz-Kempf - Sunday, 2014-01-05, 1:37 PM
 
Endless_NamelessDate: Sunday, 2014-01-05, 2:23 PM | Message # 8
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I agree with you Fritz, this rule makes no sense to me.

As for mapvote, if I'm the admin on the server I usually disable mapvote especially when there are 20+ ppl on. This seems to work well for me.

One rule addition: Mention ship ramming as an example in the "offences against fairplay" because it's not only annoying but also causes extreme lag.


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Fritz-KempfDate: Sunday, 2014-01-05, 3:15 PM | Message # 9
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Yes, mapvote began a problem! With more and more people on the server, the succes began be a problem. Its ok the server have more and more people, but there is more change to break the rulez and also to have more votes.
 
SimoHayhaDate: Sunday, 2014-01-05, 3:36 PM | Message # 10
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Quote Fritz-Kempf ()
? Like that there need to be a few minutes between the votes?

You have a point, it can be annoying having noobs voting for rattrap constantly, but extending the time limit between votes could be an even bigger problem,  especiallly if there has just beeen a vote and the timer is running out and the !nextmap is Artic convoy!




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Robert_von_EberhahnDate: Sunday, 2014-01-05, 5:30 PM | Message # 11
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please can any admin erase arctic convoy from the map circle?!?! Most players don´tr want to play that map and if so, perhaps its possible to vote for it?!

Gameserver admin on our FHSW Europ server
 
Endless_NamelessDate: Sunday, 2014-01-05, 7:44 PM | Message # 12
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Maybe not remove it (I quite like it) but change the map rotation so it doesn't always come after Alpenfestung. I don't know how to do that though.

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Robert_von_EberhahnDate: Sunday, 2014-01-05, 11:37 PM | Message # 13
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that will work same way thx

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Endless_NamelessDate: Sunday, 2014-01-05, 11:48 PM | Message # 14
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I hope MrJ knows how to do that.

Another rule related thing which happens quite often: If you're that close to a mainbase that they can shoot you from within this doesn't mean you have the right to return fire instead you're too close and have to back off!


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Fritz-KempfDate: Monday, 2014-01-06, 12:15 PM | Message # 15
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Artic Conviy was made as Objective Map. That map have a lot of bugs in Conquest. No idea, whats happen with the Objective Map. Maybe the flags should be different. As German, you can capture the British flag already at the coast. But this is a bug, and belongs not here. But so far i know, i already report it.
 
Endless_NamelessDate: Monday, 2014-01-06, 2:47 PM | Message # 16
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This map has confused me for a long time but here is how it works: With the exception of the Liberty ships all ships respawn. As soon as you sink all 4 Liberty ships killercages spawn everywhere which kill all allied players on the map. Then Axis can capture the flag and win.

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Robert_von_EberhahnDate: Monday, 2014-01-06, 3:18 PM | Message # 17
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Hm ok but unfortunatly most time there are too less players on tis map to have fun. I´m not shure how to continue now ...

Gameserver admin on our FHSW Europ server
 
LieutenantCableDate: Saturday, 2014-01-11, 9:35 PM | Message # 18
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Is there a way to bring back the Objective version?

cable flies a plane
 
thefhswofasia333Date: Wednesday, 2015-01-28, 9:11 AM | Message # 19
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'Do not attack friendly bases. Only planes are excepted.

If that, then it means airstrike all the time in the base.
Tanks will be destroyed then aircraft shot down when taking off.
This will affect the damn balance! angry

EDIT: Marduk's right. Hahaha tongue


Message edited by thefhswofasia333 - Thursday, 2015-01-29, 9:00 AM
 
mardukDate: Wednesday, 2015-01-28, 5:13 PM | Message # 20
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@thefhswofasia333: You probably mean: "Do not attack enemy main bases. Only planes are excepted."
                            That rule works out pretty well for us for years now. No changes needed.


This is a gaming community. People come here to relax. If you start an argument you will get kicked.

Quid pro quo.

Marduk aka Postduk
 
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