[ Updated threads · New messages · Members · Forum rules · Search · RSS ]
  • Page 1 of 1
  • 1
Forum » [FHSW] Europe 0.611 Server: » Suggestions: » Let's make more maps PUSH MAPS (Push maps focus the action and lead to better gameplay)
Let's make more maps PUSH MAPS
djmeltdown65Date: Thursday, 2020-03-12, 0:28 AM | Message # 1
Private
Group: Trusted
Messages: 18
Awards: 2
Reputation: 0
Status: Offline
Just a thought: there are several maps that would be improved if we changed them to a push map. This would encourage more teamwork and discourage lone wolfs running around, annoying back capping, and maps that should have ended but go on and on and on. What maps do you think would be improved by converting them to a "Push Map"?

Second thought: some push maps that have multiple #1 and #2 objectives could be improved by simply making only one of each objective to focus the action. Ex. 1, 2, 3, 4, 5 etc. (there are maps with 5 objectives already so it is possible to do this).

Third thought: maps that ARE push should not have flags that can be recaptured at any time. Ex. Hungarian Forrest. It's frustrating when axis can simply back cap over and over again and the Russians never get to rear flag.
 
What are you thoughts people?
 
mardukDate: Thursday, 2020-03-12, 9:30 AM | Message # 2
General
Group: Admins
Messages: 1681
Awards: 45
Reputation: 13
Status: Offline
Quote Meltdown: "What maps do you think would be improved by converting them to a "Push Map"?"

I think when you suggest that YOU should be the first to name the maps because I am sure you have some in mind already ;-)


This is a gaming community. People come here to relax. If you start an argument you will get kicked.

Quid pro quo.

Marduk aka Postduk
 
djmeltdown65Date: Sunday, 2020-03-22, 6:12 PM | Message # 3
Private
Group: Trusted
Messages: 18
Awards: 2
Reputation: 0
Status: Offline
Tobruk & Hungarian Forest: first flags (3 Tobruk; 2 Hungarian) are "cap at any time" even though the map is push. Defending team can just keep back capping front flags and ruining gameplay making it almost impossible for attacking team to ever reach final flag.

Suggestion: Make all flags sequential. Re-number flags so front-line flags are #1 flags. This way defenders must push attackers back to front line.
 
mardukDate: Sunday, 2020-03-22, 9:36 PM | Message # 4
General
Group: Admins
Messages: 1681
Awards: 45
Reputation: 13
Status: Offline
Fall Gelb

This is a gaming community. People come here to relax. If you start an argument you will get kicked.

Quid pro quo.

Marduk aka Postduk
 
djmeltdown65Date: Tuesday, 2020-03-31, 8:40 PM | Message # 5
Private
Group: Trusted
Messages: 18
Awards: 2
Reputation: 0
Status: Offline
Agree with gelb!
 
basilonemoh7Date: Friday, 2020-04-03, 10:58 AM | Message # 6
Lieutenant
Group: Trusted
Messages: 50
Awards: 2
Reputation: 2
Status: Offline
Moscow Outskirts Flags 1 and 2 or at least 1.
River Don Flags 2 and 3.


John Basilone
Medal of Honor Winner
1916-1945
KIA Iwo Jima
 
Stefan1990Date: Thursday, 2020-04-09, 11:14 AM | Message # 7
General
Group: Admins
Messages: 1428
Awards: 10
Reputation: 7
Status: Offline
Gazala an Gazaps as Pushmaps also would be great.
 
Forum » [FHSW] Europe 0.611 Server: » Suggestions: » Let's make more maps PUSH MAPS (Push maps focus the action and lead to better gameplay)
  • Page 1 of 1
  • 1
Search: