I think there needs to be anti-infantry mines, like the German S-mine(aka bouncing betty). When stepped on they pop up into the air before detonating, i think it could be a cool addition to infantry maps. maybe they could even figure out a way of adding a minesweeper to the engineer kits to balance it out.
Lol! Yes Remagen with more view distance would be fine especially for the germans. Flying the 262 is like plunging through the biggest pea soup I couldn´t understand how starking is managing to hit anything ... without any words about that Fockewulf with dowwards firing shrecks
And it would be lot of fun to camp with Jagdtiger from german borderline to the other side of the river
Is it possible to change view distance per SSM?! Prokhorovka is another map I would like to see with that change.
!!! pretty nice clearly updated list, many thx! Gameserver admin on our FHSW Europ server
Message edited by Robert_von_Eberhahn - Tuesday, 2013-12-17, 1:36 PM
Edit: Yeah AP mines would be interesting, just recently Apache Thunder figured out how to code them correctly with kill message and everything: http://www.battlefieldsingleplayer.com/forum....=187450
That is really cool! especially this bit: "I also noticed if a soldier crouches/prones or walks, he can get past a mine without setting it off. This could benefit players who spots a mine before it goes off, but can now sneak past it by walking slow past it or by crouch/prone past it."
I think this make it a fair balance and add a high degree of realism, it is actually what they had to do when moving through mined areas. Plus i think it would make maps with a defensive theme very interesting because you wouldnt have to worry as much about a lone infantry slipping past your lines and capping a rear flag.
EDIT: I imagine some of the coding from the existing s-mine launcher on german tanks could also be useful to make a mine version,
Main Polish bomber and reconnaissance aircraft used during the defense of Poland, around 300 were built. It would be good supplement for Polsih nation with: - PZL P.11 as fighter - PZL.23B Karaś as light reconnaissance\bomber - PZL.37 Łoś as medium bomber Mr J, eYe - I'm keeping my fingers crossed
Message edited by slobodan - Tuesday, 2013-12-17, 2:38 PM
The NI Tank, also called the Odessa tank or Terror Tank, was an improvised Sovietarmoured fighting vehicle, based on an STZ-5 agricultural tractor, manufactured in Odessa during the early days of the German-Soviet War. More than anything this tank was intended to frighten and demoralize enemy positions that believed it to be an actual heavy armored vehicle.
I feel the sameway Robert...how the hell does he hit shit with all the fog when he dives at like mach 10 to drop bombs or the shreks I would like to see the Comet Tank on some late war british maps, I mean it was a tank that saw service during the war.
updated list thread "Suggestions what should be modified..." is now merged with this one. The old thread is discontinued.
i found out that the soviet landcruiser/battleship falsely designated as K-Bагeн was indeed a real concept, so it got moved under the section combat vehicles. Ironically the man who proposed this monstrosity of a 1000t tank at the Leningrad factory "Bolshevik" in autumn 1931 was noone less than Edward Grotte, a german engineer who was leaned foreign specialist at that time and the same man who proposed another 1000t tank, the P-1000 in 1942 to Hitler. I guess he had a size fetishism...
specifications of TG-10 (Tank Grotte 10): weaponry: 2x 304-mm guns, 4x 152 mm and 4x 76 mm and 2x 45 mm cannons armour: frontal & turret up to 300 mm, sides: 250 mm, roof & bottom: 60-100 mm power: 24,000 hp speed: up to 60 km/h
i have also added some anti mine rollers from the predecessor thread together with these exotic Shermans:
M4 Sherman T1E3 "Aunt Jemima"
right, this Sherman has just attached two big wheels with each consisting of 5 disks, each of them with a diameter of 88-inch (2.2m) and the whole construction weights 27 tons. What it does? It rolls over mines and let them explode
M4 Sherman T10 "Big Foot"
I still think deployable tank traps need to be made!
I really like this suggestion. However i'm not sure how much it affects game balance or if it's possible at all in bf42 Also they should be removable or critical points are blocked off.
I feel the sameway Robert...how the hell does he hit shit with all the fog when he dives at like mach 10 to drop bombs or the shreks
I really like this suggestion. However i'm not sure how much it affects game balance or if it's possible at all in bf42Also they should be removable or critical points are blocked off.
Well they could be removed with spanner, the same way mines can be removed i guess, i dont see why it would be too difficult, after all if you try to drive into a deployed mortar or mg you dont go through it, and a tank trap model should be way easier to make than any vehicle with moving parts etc.
As ive said in other posts i think that this, as well as having AP mines could make the engineer class have a much more important function.
Okay, so i checked, it turns out MG kits do not stop vehicles, the mortar can stop a jeep sometimes, ,normally the jeep will hit it, get damaged but manage to make it past sometimes it fully stops, but it does nothing to stop tanks or large vehicles, maybe this is mass related, or from the height of the mortar im not sure. I noticed also that deployed ammo crates(from truck) can be pushed around map with a vehicle.
EDIT: Running over 2 mortars deployed on the same place messes up tanks a little, and wrecks jeeps completely. i think maybe the height and mass of what is being deployed makes a big difference.
Ok then, because my first post was not accept. I will do my best to suggest other stuff then German.
Ordnance Qf 18 Pounder Mk.II
This British WW1 fieldgun was the standard fieldgun of the British army. It was used during WW1 but also during the German Invasion of West-Europe by Territorial Army regiments in the British Expeditionary Force in 1940, where 216 guns were lost. Why this gun? Now, the 3 Pounder guns in FHSW are no match against the German tanks. The 18 Pounder had a calibre of 8 cm and it can fire also armour piercing HE shells. For me, this should performe bether then the 3 pounder at-guns.
I don't care i already suggest it in other topic and i don't care what you all thinking about this. I will just fight for it! The resistance Fighters have been forgotten each time. Only Warsaw Uprising (wich is the Volksturm Uniforms) are the only resistance fighters in FHSW. Make the fighters civilien. We have a lot of fighting operations. Make some sabotage maps. Or Warsaw Uprising with the Judes from the movie The Pianist. Or the fights in the streets of Paris? The fights in Greece and etc...
155 mm Long Tom
Germans have the 12.8 cm Pak 44, Russians have the 203mm B-4 and 280cm Br-5, Japan have the Experimental High-Power 10 cm Cannon. Give the Americans also some heavy shit. Like the famous 155 mm Long Tom gun! Make with this the M40 and you have it also mobile. Done with the Priest!
Message edited by Fritz-Kempf - Sunday, 2013-12-22, 0:00 AM
I guess this is a Mk.IVR or VR carriage, strange that they still used the Mk.II gun in 1940 because the Mk.IV gun was standard since 1919 according to wikipedia
I don't care i already suggest it in other topic and i don't care what you all thinking about this. I will just fight for it! The resistance Fighters have been forgotten each time.
And i have already added them to the list if you had read it (even with a link to the same picture lol)
Sure i would also like to see resistance fighters (if you believe it or not i'm even a fan of the idea :yes:) maybe kind of like insurgency works in Project Reality with resistance trying to take out objectives like flaks, artillery, a factory or a train But as far as i see it, as long as the FHSW team doesn't get more mapping support this will probably not happen
Now I also want to suggest sth but no vehicle/weapon:
If he have suspicious civilians we need to arrest them and not gun them down like some criminal scum
the same could of course apply to soldiers when they surrender
purely cosmetical and certainly a huge amount of work with all the FHSW weapons but it would create a lot of immersion if we get rid of the crosshair