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Forum » Welcome to the [FHSW] Europe Community! » FHSW Corner » FHSW Suggestions Thread Vol. II (m)
FHSW Suggestions Thread Vol. II (m)
Endless_NamelessDate: Sunday, 2013-12-15, 5:53 PM | Message # 1
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Post your suggestions for future FHSW versions here, not only vehicles but also game mechanics and effects.

Rules

  • Try to only suggest one or two things in one posting.
  • Explain why you suggest it, we have tons of vehicles (especially tanks) already keep that in mind.
  • Please no reposts of things which are already recorded in the list below

    Posts which don't follow the rules may be deleted without comment.



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    DutchDate: Friday, 2015-08-21, 6:29 PM | Message # 161
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    The Jagdtiger on Ural Mountains has a function for the commander to point a certain direction, then on the minimap a arrow will appear pointing towards the thing you used this function towards. I think this should be added to most tanks, ships and even some planes.

    ''Be carefull the seat is not bolted down, you can't reach the clutch, can't use the brakes, the door flies open, there is a clocking sound, brakes are a lil' sketchy but it has POWER!'' -David Freiburger

    Message edited by Dutch - Friday, 2015-08-21, 6:29 PM
     
    JiangZhongzhengDate: Friday, 2015-09-04, 7:53 PM | Message # 162
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    Battlegroup42 has a fictional map that takes place in Antarctica, 1947. The USA attacks a secret Nazi base, which houses several purported secret German weapons and projects, like a UFO. It would be pretty cool to see FHSW have some fun with this idea, seeing as how there are already plenty of crazy things in the game already.
     
    Robert_von_EberhahnDate: Sunday, 2015-09-27, 10:37 AM | Message # 163
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    I want to suggest a feature for the tanks. Add the feature to use the commanders cuppola in two ways. First with closed hatch and anglemirrors or viewing slots, second with viewable and vulnerable head out of the cuppola additional with the option to choose binoculars for observing and calling in arty. I thinks its possible to do so because there are different ways already in service. The position of tankcomander should include:

    - head down / hatch closed / viewing slots or anglemirrors
    - head up / hatch open (vulnerable) / normal view / binoculars (call in arty) / optional operating AA MG / optional operating smoke launchers


    - at open hatch option to duck down
    - animation to open, close hatch

    Second is a wish and a suggestion: please remodell the Puma SDKFz 234/2 A new turret is just finished as I noticed

    Quote Endless_NamelessNew turret for the Puma by FHSWman.



    A little bit cosmetics would be fine. Aditional the position of the second driver seat backwards could become real if the cam position switches to F 11 if you hit reverse. Just similar to the backfiring guns of the Arado 234 ...  oups lol, same numbers Arado 234 Blitz, SdKfz 234 Puma  biggrin
    Puma with updated graphik skin and the other suggestet options would be really eyecandy and fun to play I think.

    Added (2015-09-27, 9:29 AM)
    ---------------------------------------------
    I want to suggest to make "small" AA stuff mobile. Especially for the germans it will be small amout of work (with my nonexistent ability to mod anything I imagine so wacko ) There is at last the "2cm Flak auf Sonderanhänger 52"  at Arnheim or Ramelle. Due to the existing feature to couple and uncouple a trailor and the feature to place a gun like the 88 or bofors, this could be a nice development.

    Second is a small thing: Please put in a small switch that indicates visual the selected ammunition type (present in the 88) to all tanks or other units that are able to use different types of ammo.

    And third: Is it possible to use the historically corect bomb load of the early Stuka 4x50kg and 1x250kg ? I could imagine that it could be possible to switch between 50kg and 250kg with coursorkeys ?!

    Thx for reading, Robert

    Added (2015-09-27, 9:37 AM)
    ---------------------------------------------
    please take a look also on the handgrenades. They are really weak atm, couldn´t be possible to survive a grenade in a tent wacko


    Gameserver admin on our FHSW Europ server

    Message edited by Robert_von_Eberhahn - Sunday, 2015-09-27, 10:37 AM
     
    starking018Date: Sunday, 2015-09-27, 4:11 PM | Message # 164
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    Quote Robert_von_Eberhahn ()
    I could imagine that it could be possible to switch between 50kg and 250kg with coursorkeys ?!


    Not as in 88 or ships, but perhaps it can be made as on some Japanese carriers where you enter a special position and you can change the plane that spawns using the arrow keys.

    Me and wewak noticed that Polsten Maxon (20mm autocannon based on Oerlikon, 830 m/s muzzle velocity IRL) can't penetrate M24 Chaffee side armor while .50 BMG can. I think the Maxon (and some other 20mm cannons in FHSW) are a bit underpowered there. I think it should have about the same or a little more penetrating power than the M2 (50 caliber) and cause significantly more damage (maybe the amount of damage it causes is OK as it is, but the penetrating power is not). Ammo type plays an important role, but I assume the M2s there use regular full metal jacket bullets, so these 20mm explosive shells shouldn't fall behind in penetrating power.


    Air Troll a.k.a. starking018

    Message edited by starking018 - Monday, 2015-09-28, 11:36 AM
     
    RADIOSMERSHDate: Sunday, 2015-09-27, 4:34 PM | Message # 165
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    Quote starking018 ()
    Me and wewak noticed that Polsten Maxon (20mm autocannon based on Oerlikon, 830 m/s muzzle velocity IRL) can't penetrate M24 Chaffee side armor while .50 BMG can. I think the Maxon (and some other 20mm cannons in FHSW) are a bit underpowered there. I think it should have about the same or a little more penetrating power than the M2 (50 caliber) and cause significantly more damage (maybe the amount of damage it causes is OK as it is, but the penetrating power is not). Ammo type plays an important role, but I assume the M2s there use regular full metal jacket bullets, so these 20mm explosive shells shouldn't fall behind in penetrating power.
    Polsten fires 20x110HE rounds ingame, which have penetration of 24.9 mm, while M2 fires mixed belt with AP (which have pen of 32 mm) and usual full metal jacket bullets (atleast for planes).
     
    Endless_NamelessDate: Sunday, 2015-09-27, 5:44 PM | Message # 166
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    Quote Robert_von_Eberhahn ()
    I could imagine that it could be possible to switch between 50kg and 250kg with coursorkeys ?!

    Not possible because there are no controls available for additional interaction. For the BF1942 engine plane pitch is the same as opening/closing landing doors.


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    starking018Date: Sunday, 2015-09-27, 9:24 PM | Message # 167
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    Quote RADIOSMERSH ()
    M2 fires mixed belt with AP (which have pen of 32 mm) and usual full metal jacket bullets

    That explains it all. I was also wondering why half of the projectiles didn't penetrate. Then it would be nice if the ammo icons for the M2 on top of tanks and in M16 showed what kinds of ammo is being fired. Now it says just Browning M2 12.7mm and nothing more.

    It is very nice to see that they took the effort to add different ammo types even for this weapon. In this game you learn something new every day you play.


    Air Troll a.k.a. starking018
     
    buddydogDate: Tuesday, 2015-10-20, 0:07 AM | Message # 168
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    The mod seriously needs the M9 Bazooka and/or the M20 Super Bazooka.  This would certainly help balance with the Panzershrek in maps and tournaments…
     
    Santa-AnnaDate: Tuesday, 2015-10-20, 1:50 PM | Message # 169
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    Quote buddydog ()
    The mod seriously needs the M9 Bazooka and/or the M20 Super Bazooka. This would certainly help balance with the Panzershrek in maps and tournaments…
    I don't sure that is so seriously... actually you can destroy any german tank with common bazooka. When people begin to try balance the maps, it's always turns into something awful.
     
    LampoDate: Friday, 2016-02-12, 6:24 PM | Message # 170
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    plz, can u add  semi and full-auto switcher for the MAB ( Italian MP )  rolleyes

     
    sunnypoptartDate: Wednesday, 2016-05-25, 3:04 AM | Message # 171
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    i hope you guys accept these french tanks into your to do list, me and air troll talked over this and he told me to put these ideas here.

    these would be great for some fictional french maps that could use some cool looking and sleak advanced auto loading tanks like these!

    (not all of them have auto loaders)

    these tanks would make the french we have now the true bad asses they were meant to be!

    here is a few designs carefully researched and found to be blueprinted mock ups or built as prototypes before 1950!

    these are world of tank images because id like them to be high quality candy for the eyes
    if i made some mistakes ... sorry but i am only human :D

    i hope this post may be spared of rule #2 for posting photos as spoilers that would be totally cool if it was!
    and #3 because france could use some new toys!

    i also noticed some pictures are pretty big.... but i guess developers can use it to their advantage?

    if this post gets deleted il understand :)



    Message edited by sunnypoptart - Wednesday, 2016-05-25, 5:27 AM
     
    mardukDate: Friday, 2016-06-10, 1:56 PM | Message # 172
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    Panzerjagdkommando on bikes


    Should be easy to realize, but would be fun and add a rare feature from the end of the war.
    Attachments: 0741871.jpg (94.2 Kb)


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    Quid pro quo.

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    w-u-e-s-t-e-n-f-u-c-h-sDate: Wednesday, 2016-08-17, 10:35 PM | Message # 173
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    Hello together,
    maybe a new map inspired by this (Crossing at Cafe Schumann): http://www.ig-fallschirmpioniere.de/Geschichte/Ardennenoffensive.html
    or what do you think about the " Eisenbahngeschütz Dora? "


    Message edited by w-u-e-s-t-e-n-f-u-c-h-s - Wednesday, 2016-08-17, 10:36 PM
     
    jesseperraro89Date: Wednesday, 2016-09-28, 1:18 AM | Message # 174
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    I would take and ask if you want to create a mod only based aviation from aerial bombardments fighting the factories and cities and naval battles in the Pacific like war thunder

    Examples bombing the bocage 1943 - 1944 uses x germany

    Examples bombing the market garden 1943 - 1944 usa and england x germany

    Examples bombing the berlin 1943 - 1944 - 1945 USA and Russia england x germany
     
    jesseperraro89Date: Tuesday, 2016-10-04, 11:14 PM | Message # 175
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    jesseperraro89, I enjoy a lot this game just think it has a crowd that only knows how to play on infantry map just getting boring I recently gave a hint in FHSW to create a mod aviation type war thunder of bombing the factories from the western front and East europe and the Mediterranean in north africa coast and of course the attacks peaceful war on ships aircraft and coraçados doors example bombing the bocage 1943 - 1944 bombing the marketh garden 1943 - 1944 Bombing the berlin 1943 - 1944 - 1945 battle of britain 1941 bombing the london 1941 defense of stalingrad moscov 1941 bombing the 1941 -1942 atak of leningrad 1941-1942
    bombing the Rome 1942 - 1943 - 1944 atak of ships on
    Mediterranean 1940 Pearl Harbor coral sea midway santa cruz - 1943 golf the leyt atak on tokyo 1942 (dollitle) bombing the tokyo 1944 -1945 defense of Okinawa 1945 battle Marian in 1945
     
    sonikglightDate: Sunday, 2016-10-09, 2:00 PM | Message # 176
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    I like to see more detail animation.

    like  for example how the German move forward with the rifle in one hand or added animation with the f keys like f4, f3 all of em.

    Like to see the "go go go" key change on the USA side that just stupid what they have there, just a scream.


    sonik9speed aka Winbean aka Winlite
     
    uberkreatur27Date: Saturday, 2016-10-22, 3:37 AM | Message # 177
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    Needs moar helicopters.

    1. Focke Achgelis Fa 223 (Germany)
    Real project, about 20 machines built. This could be used different ways: as simple heavy transport (6 seats), as mobile spawnpoint, as flying antitank cannon holder, as gunship.



    2. Vought-Sikorsky 300 (USA)
    One of the eatliest prototype helicopters, first flight at 1939. Could be used as direct analog Fl 282 if would be armed with machinegun.


    3. Sikorsky R-4 Hoverfly (USA, UK)
    Serial machine, first flight at 1942. Used in China/Burma/India theater. Light transport, something like "prehistoric huey".
     
    punisherDate: Monday, 2016-11-28, 7:25 PM | Message # 178
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    Spanish:


    Cierva W.9 1944 (jet rotor engined)

    French:


    Riffard Tilt rotor 1942 (jet rotor engined)

    soviet Russian:


    Kamov AK 1943

    nazi German:


    Focke Achgelis Fa 283 1943 (jet rotor engined)


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    Message edited by punisher - Monday, 2016-11-28, 7:28 PM
     
    uberkreatur27Date: Monday, 2017-05-01, 2:53 AM | Message # 179
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    Also some earliest russian helicopters of Ivan Bratuhin. (1940-1948, different versions)



    Moar (with characteristics) https://topwar.ru/25445-vertolety-bratuhina.html

    Bratuhin B-5 or B-9 could be direct analog of Fa.223 Drache.
     
    kukimuki1234Date: Tuesday, 2017-05-02, 1:03 PM | Message # 180
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    Maybe this ones:
    1#R2Y2 Kai V1,V2,V3

    2#Kayabusa Katsuodori
     
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