FHSW-Europe Mappack 4.2 is getting close to being ready and I see no separate thread for it in public, so I'll post here what I wanted to say about Moscow-1942. It's a new, very impressive map by Jan Paul featuring the armored train in the Moscow Metro. You can see a video of this and other new maps from the last Custom Map Event a few days ago: https://redirect.invidious.io/watch?v=qAsdrx_DIvk (see video description). Other maps (from this event) which I liked a lot and can't wait to play them on FHSW-Europe are Battle of Antarctica and a new version of Operation Sea Lion 1942.
@Jan Paul, here are some comments (machine translated) about Moscow-1942 from the post-event survey, most of which coincide with my thoughts after playing it (followed by my own comments and suggestions):
The way the map is now I think it needs at least 128 players, if not more.
The population density is so small that it's hard to meet enemies, so I'd like to play with 128 people
I wonder what they eat to make such a great map?
I think that it's a good idea to rearrange the push order into a single path - either zig-zag starting from west flag 1, or some other sequence which makes sense, so that everyone is fighting over one flag at a time (still there will be plenty of fronts around each flag, which is cool when you have enough defenders).
I don't think it's necessary to divide the flag of the first one into right side and left side. A push map with a single path would be fine.
The map is large enough to even add more flags in between, if possible. Since I suppose there is a limit for the number of flags, maybe you can instead add some static weapon or building where Soviets can spawn and axis need to destroy it before they can advance to the next flag (is it possible to integrate a spawn vehicle into the push system?). It would probably increase the time needed to play the map though (personally I like long round times, but the Japanese don't seem to do that).
These maps with long intervals between locations tend to be redundant and lack tension.
The fact that there are too many obstacles also contributes to this.
At the very least, the northwest base is clearly a waste of time.
Alternatively, you could make 2 or 3 maps based on different parts of this map
And BTW please don't use the lossy JPEG format when editing images.
I enjoyed the anti-tank battle. I just wish the entrance to the subway would be clearly marked on the MAP.
It was hard to move around in a tank, because the minimap is not detailed enough to navigate well, and when I tried to take shortcuts it ended up taking a long time due to hard to climb objects, getting stuck and glitching underneath objects. So I really hope you make a lot more smooth paths for vehicles, or (less preferably) add objects which make paths clearly impassable for vehicles to avoid problems.
It's hard because it's so intricate, and tanks get caught in the bumps created by stacking buildings on top of each other.
For the lag on the train others complained about (I didn't experience it) hopefully eYe.ris can help.
Edit: Sorry, wrong link