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Serversidemodding (r)
Endless_NamelessDate: Friday, 2013-03-01, 6:41 PM | Message # 121
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Quote (Mr_J)
So what kind of plane would be equal for Mustang and Thunderbolt?


Fw 190 G?


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Robert_von_EberhahnDate: Friday, 2013-03-01, 11:41 PM | Message # 122
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For maps with longer line of sight I would prefer the FW 190. For maps with shorter distance before fog of war began the BF 109.

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Mr_JDate: Saturday, 2013-03-02, 11:32 AM | Message # 123
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Quote (Manns)
Dear Robert
I took some work for you
All bf 109
E4 : 2x MG 17 / 2x MG FF
E4B : 2x MG 17 + 2x MG FF / 1x 250 kg
F4 : 2x MG 17 / 1x MG 151
G2 : 2x MG 17 / 1x MG 151 (its exactly
the same like the F4, also with the
ammunation, maybe its a little bit faster)
G2/R6 : 2x MG 17 / 3x MG 151
G6 : 2x MG 131 / 1x MG 151
G6/R6 : 2x MG 131 / 3x MG 151
G6/U5 : 2x MG 131 + 1x MG 151 / 2x MK
108
G10 : 2x MG 131 / 1x MK 108
G10/R4 : 2x MG 131 / 3x MK 108
G10/R6 : 2x MG 131 + MG 151 / 1x MK
108
K6 : 2x MG 131 / 3x MK 108
K8 : 1x MK 103 / 2x MK 108
K10 : 2x MG 131 / 1x MK 103 + 2x MK
108
left mouse / right mouse






which one?
 
Endless_NamelessDate: Saturday, 2013-03-02, 12:13 PM | Message # 124
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Something different: I noticed on Midway that it takes forever until the ships respawn, it felt like 10 minutes even for a destroyer. While I agree that the vanilla respawn times are too short, 10 min is a bit too extreme imo on a map with a big emphasis on naval combat. You barely get to use them especially the destroyers are sunk so fast, it's really annoying to have to wait for so long. If one side holds the island and you don't have any ships left, there's very little you can do to change it. My suggestion:

Battleship, Carrier: 5 min
Cruisers, Supply ship: 4 min
Destroyer, Sub: 3 min


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Robert_von_EberhahnDate: Saturday, 2013-03-02, 5:50 PM | Message # 125
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@ Mr_J: BF109 G10/R6 or BF109 K6

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Endless_NamelessDate: Sunday, 2013-03-03, 3:38 PM | Message # 126
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I made some changes to Crete, based on the experience from yesterday, should we apply these to the server?

  • Germany gets a total of 8(!) bomber planes, overkill much? I suggest a revert to the FH layout with 3 bombers.
  • Add a Ju 52 air spawn to divert the action and make it easier to get a foothold on the island.
    Attachments: Crete-1941_001.rfa (24.1 Kb)


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  •  
    Mr_JDate: Sunday, 2013-03-03, 9:19 PM | Message # 127
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    Ok, so
    Sector 318:
    - Added ground BF109 G10/R6 + plane ammo + parachute
    - P47 bomb variant replaced with rocket version

    Falaise Pocket:
    - Added pushcage to southern flag to prevent Allies from backcapping

    Quote (Endless_Nameless)
    I made some changes to Crete, based on the experience from yesterday, should we apply these to the server?

    Germany gets a total of 8(!) bomber planes, overkill much? I suggest a revert to the FH layout with 3 bombers.
    Add a Ju 52 air spawn to divert the action and make it easier to get a foothold on the island.
    Attachments: Crete-1941_001.rfa(24Kb)


    Does it include your previous mod that removed birtish fleet?
     
    Endless_NamelessDate: Sunday, 2013-03-03, 10:05 PM | Message # 128
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    Yes

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    Mr_JDate: Sunday, 2013-03-03, 10:10 PM | Message # 129
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    Ok, crete uploaded then.

    Quote (Endless_Nameless)
    Something different: I noticed on Midway that it takes forever until the ships respawn, it felt like 10 minutes even for a destroyer. While I agree that the vanilla respawn times are too short, 10 min is a bit too extreme imo on a map with a big emphasis on naval combat. You barely get to use them especially the destroyers are sunk so fast, it's really annoying to have to wait for so long. If one side holds the island and you don't have any ships left, there's very little you can do to change it. My suggestion:

    Battleship, Carrier: 5 min
    Cruisers, Supply ship: 4 min
    Destroyer, Sub: 3 min


    Yeah i went too far with my settings, sorry.
     
    Robert_von_EberhahnDate: Monday, 2013-03-04, 0:17 AM | Message # 130
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    Quote (Mr_J)
    Sector 318:- Added ground BF109 G10/R6 + plane ammo + parachute
    - P47 bomb variant replaced with rocket version

    Unfortunatly it seems that this SSM patch brings exesivly lagging on the server. I recogniced that it starts as I captured the north farm. Perhaps this info is helpfull ...


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    Mr_JDate: Monday, 2013-03-04, 12:57 PM | Message # 131
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    It seems like all of you were right about SSM sad I'm always testing any SSM before uploading them and that's the first time when I meet such kind of trouble which was a result of modding. I'm sorry about that, I couldn't predict what is going to happen. ;(
    So to fix that, I removed axis airplane ammo objects from airstrip. Please join the server in your spare time and give me your feedback if it helped with lags.

    But I don't know what caused the server crash on Reichsbahn, I take a shoot at kicked player's revenge (whose I know, he has a knowledge to do that; kicked for notorious restarting the map)
     
    Endless_NamelessDate: Monday, 2013-03-04, 1:57 PM | Message # 132
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    Just tested it, works fine with one player at least, I feel relieved that it wasn't an attack!

    I also tested Crete, seems like you also made some changes, alright we can try these. One problem is that the spawn points still appear on the map although the flags are neutral. It's only a display error though because you can't use them.


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    Mr_JDate: Monday, 2013-03-04, 7:13 PM | Message # 133
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    Quote (Endless_Nameless)
    I also tested Crete, seems like you also made some changes, alright we can try these. One problem is that the spawn points still appear on the map although the flags are neutral. It's only a display error though because you can't use them.

    I think I'll simply revert the old flags back...
     
    Robert_von_EberhahnDate: Monday, 2013-03-04, 11:32 PM | Message # 134
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    Nerver mind Mr_J. for myself I pay that price with pleasure because of many better changes. At all testing any failures appear, thats life wacko keep on going.

    Best regards, der Eberhahn


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    Mr_JDate: Monday, 2013-03-11, 6:32 PM | Message # 135
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    Eastern Blitz:
    - Polish Airfield can be captured now as a last flag in push order (it's still visible as uncapturable on the map though). If Germans do NOT own all of the 5 city flags, they may NOT get too close to Polish Airfield, otherwise they'll start to loose health.
    - Removed one of two PZL.37 Łoś
    - Fixed C7P spawn bug: http://i.imgur.com/yYeG6.jpg

    (tested, works online)
     
    Fritz-KempfDate: Monday, 2013-03-11, 9:39 PM | Message # 136
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    Thanks Mr J! But Can we not make the Northers area important to? So big field, nothing is there. Only pick up kits, ammo boxes and houses?

    Message edited by Fritz-Kempf - Monday, 2013-03-11, 9:40 PM
     
    Mr_JDate: Tuesday, 2013-03-12, 8:31 PM | Message # 137
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    @Fritz: Usually I try to not scatter the action across the map. Planes make use of that area though.
     
    mardukDate: Tuesday, 2013-03-12, 8:35 PM | Message # 138
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    @Mr J: I completely agree.

    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.

    Marduk aka Postduk
     
    crazygameloverDate: Friday, 2013-03-15, 9:14 PM | Message # 139
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    If it is possible to add control points, could someone put one at the spawn point at B2 on Operation Husky? I want to see fights in the Italian country-side, since there aren't any examples of this in the mod. Thanks smile
     
    Mr_JDate: Saturday, 2013-03-16, 5:17 PM | Message # 140
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    Uhm, did you mean the Battle of Gela?
    It's possible to move existing flags, but adding new ones can't be done. Afaik.

    -----------------

    I decided to do an experiment with vehicle wrecks. So wreck living time was raised from default 10 seconds to 3,5-4min, at the moment on the following maps only:
    - Kharkov Outskirts
    - A day of Zitadelle
    - Prokhorovka
     
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