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Forum » Welcome to the [FHSW] Europe Community! » Mapping » server-side modding 0.6 (r)
server-side modding 0.6 (r)
Endless_NamelessDate: Sunday, 2016-10-23, 9:09 AM | Message # 1
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Arnhem
  • Removed: Panthers, JagdPanther, Panzer IV Ausf. H, StuG 3G, one of two Tigers
  • Removed: Kubelwagen and Kettenkrad. Reason: decreasing the probability of the most northern flag back capping at the beginning of a game
  • Added: SturmTiger - it doesn't get spawned immediately at the beginning of a round, you need to wait a few minutes for it to appear; it DOESN'T GET RESPAWNED once destroyed!
  • Added: Brummbar & StuH42
  • Added: One Sdkfz.251 and one SdKfz251/9 Stummel as the replacement of Kubelwagen and Kettenkrad
  • Changed: Slightly increased respawn time of vehicles
  • Changed: Initial spawn time of the Tiger was delayed by few minutes
  • PIAT ammo changed from 2 to 3
  • all 6inches pounders are mobile


El Alamein
  • Removed 2 fighters per each team


Falaise Pocket
  • Added pushcage on south flag to prevent back-capping


Kharkov Winter
  • replaced Bf109 G6 with BF109 F


Ramelle Nouville
  • Added: Sandbag walls on the stone bridge entrance to stop German vehicles being caught forever in a "death bubble"


Rheinubung
  • Battleships, Carrier: 4:55 - 5:05 min respawn time
  • Cruisers (Hood, Eugen): 3:50 - 4:00 min respawn time
  • Repair ships: 3:50 - 4:10 min respawn time
  • Destroyers: (Lance & Laforey) 1:30 min respawn time
  • U-bots: 0:45 min respawn time
  • Removed Ju-88
  • He111-H-11 replaced with He111-Z Zwilling


Stalingrad Red Squre
  • PT16 doesn't respawn


Way to Paris
  • one IS-4 removed
  • two KT added
  • all FT-17 removed
  • one Panther removed


Old thread: http://fhsw-europ.ucoz.de/forum/35-629-1


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wewakDate: Sunday, 2016-10-23, 10:32 AM | Message # 2
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Suggestion: Way to Paris - allied AT class spawns with RCL instead of bazooka.
 
RADIOSMERSHDate: Sunday, 2016-10-23, 11:07 AM | Message # 3
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Quote wewak ()
Suggestion: Way to Paris - allied AT class spawns with RCL instead of bazooka.
This, and maybe remove at least one IS-4.
 
mardukDate: Sunday, 2016-10-23, 12:25 PM | Message # 4
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Add one or two King Tiger for the french. They used some after WW2.

This is a gaming community. People come here to relax. If you start an argument you will get kicked.

Quid pro quo.

Marduk aka Postduk
 
Endless_NamelessDate: Sunday, 2016-10-23, 3:50 PM | Message # 5
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Ok, I have removed 1 IS-4 and added 2 KT as counterspawn, one at the factory flag another at the last flag.

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E-3Date: Wednesday, 2016-10-26, 0:03 AM | Message # 6
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Quote Endless_Nameless ()
all FT-17 removed
 oh no.
no more bf1 vs fhsw joke sad


I'm an old bf1942 player I go far back all the way to 2002
and I also play cnc generals.


Message edited by E-3 - Wednesday, 2016-10-26, 0:04 AM
 
mardukDate: Thursday, 2016-10-27, 9:50 PM | Message # 7
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Kharkow Winter

Please exchange the Bf 109G-6 with Bf 109E or F-version.


This is a gaming community. People come here to relax. If you start an argument you will get kicked.

Quid pro quo.

Marduk aka Postduk
 
Endless_NamelessDate: Friday, 2016-10-28, 3:02 PM | Message # 8
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Done.

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aka eYe.ris
 
mardukDate: Saturday, 2017-01-07, 2:08 PM | Message # 9
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El Alamein
not more than two fighters/fighter-bombers for each team.

@Radio: I also agree with the ssm that was made on Battle of Angaur and Berlin Outskirts for 0.522

My suggestion:
Rheinübung
increased respawn time for Battleships and Cruisers (5 min.).


This is a gaming community. People come here to relax. If you start an argument you will get kicked.

Quid pro quo.

Marduk aka Postduk
 
Robert_von_EberhahnDate: Saturday, 2017-01-07, 5:57 PM | Message # 10
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Ah here is the thread.

I suggest to delete the other I created to avoid confusion.

To El Alamein: Maybe it´s possible to belong planes to any flaggs.

1 Fighter and one Fighterbomber standard and if, for example, UK cap any flag axis get´s an additional plane. So that every time any team gets in disadvantage, it get a plane to counter.

Falaise Pocket: anyhow possible to create a pushcage around last flagg?

Gela Operation Husky: the same, it´s a pushmap but nevertheless it´s possible to cap last flagg add a pushcage or deathzone?


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mardukDate: Sunday, 2017-02-05, 10:09 AM | Message # 11
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Ramelle Neuville
Put a sandbag blockade at the western bridge end that prevents axis from trying to cap the bridge flag before the first two flags west of the bridge have been taken.


This is a gaming community. People come here to relax. If you start an argument you will get kicked.

Quid pro quo.

Marduk aka Postduk
 
RADIOSMERSHDate: Monday, 2017-02-06, 12:52 PM | Message # 12
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Ok, here is the archive with SSM's I've done so far: https://1drv.ms/u/s!ArKl6aZTApvlkTZ1nJcb2KIX9eas

Quote Robert_von_Eberhahn ()
El Alamein
not more than two fighters/fighter-bombers for each team.


Quote marduk ()
Ramelle NeuvillePut a sandbag blockade at the western bridge end that prevents axis from trying to cap the bridge flag before the first two flags west of the bridge have been taken.


Quote marduk ()
Falaise Pocket: anyhow possible to create a pushcage around last flagg?


For Rheinubung I used respawn times from older Mr_J's SSM, is it fine? According to the stats, it was more balanced with it than it's now .
Quote Mr_J ()

  • Battleships, Carrier: 4:55 - 5:05 min respawn time

  • Cruisers (Hood, Eugen): 3:50 - 4:00 min respawn time

  • Repair ships: 3:50 - 4:10 min respawn time

  • Destroyers: Lance - 1 min; Laforey - 1:30 min respawn time

  • U-bots: 0:45 min respawn time

  • Removed Ju-88

  • He111-H-11 replaced with He111-Z Zwilling
 
mardukDate: Monday, 2017-02-06, 4:21 PM | Message # 13
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@Radio: do you already have access to the server to do the ssm??

This is a gaming community. People come here to relax. If you start an argument you will get kicked.

Quid pro quo.

Marduk aka Postduk
 
Mr_JDate: Tuesday, 2017-02-07, 6:38 PM | Message # 14
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Luckily I still have some of my old SSM on the computer, like mentioned ramelle sandbags, I dunno if these are still aplicable though.
 
mardukDate: Wednesday, 2017-02-08, 5:09 PM | Message # 15
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@Mr J: you do not have access to the server to do that, have you?

This is a gaming community. People come here to relax. If you start an argument you will get kicked.

Quid pro quo.

Marduk aka Postduk
 
Mr_JDate: Thursday, 2017-02-09, 5:53 PM | Message # 16
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I do have as Eye renewed it for me. Am I the only one with ftp access?  suspect

Quote
Ok, here is the archive with SSM's I've done so far: https://1drv.ms/u/s!ArKl6aZTApvlkTZ1nJcb2KIX9eas

Is this tested / reliable to avoid midgame crashes?
 
RADIOSMERSHDate: Thursday, 2017-02-09, 7:13 PM | Message # 17
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Quote Mr_J ()
Is this tested / reliable to avoid midgame crashes?

Well, I tested it as thoroughly as it's possible on local server.
Quote Mr_J ()
Luckily I still have some of my old SSM on the computer, like mentioned ramelle sandbags, I dunno if these are still aplicable though.

Maybe you could upload it somewhere then? I can compare it to 0.6 server files with WinMerge.


Message edited by RADIOSMERSH - Thursday, 2017-02-09, 7:14 PM
 
Robert_von_EberhahnDate: Thursday, 2017-02-09, 8:19 PM | Message # 18
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Battle over Hokkaido: add a remote controll fighterbomber kit or anything like that. or a second Tiger at last. Japs are really underpowered

Battle of Gela: exchange a Focke Wulf 190 with the 50kg bombs to the one with a 500kg bomb. There is no map in which that 190 is present and thats really a sad.


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Mr_JDate: Thursday, 2017-02-09, 8:39 PM | Message # 19
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Quote RADIOSMERSH ()
Maybe you could upload it somewhere then? I can compare it to 0.6 server files with WinMerge.
Here you are. There's nothing major though, most of these have to be reworked I guess.
https://www.sendspace.com/file/fgywsw

Quote RADIOSMERSH ()
Well, I tested it as thoroughly as it's possible on local server.
Alright, that's what I was asking for.
 
Endless_NamelessDate: Thursday, 2017-02-09, 9:10 PM | Message # 20
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To correct imbalances I suggest to remove or at worst replace existing things not add more. Just a general tip.

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Forum » Welcome to the [FHSW] Europe Community! » Mapping » server-side modding 0.6 (r)
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