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Server-side modding 0.61 (m)
mardukDate: Friday, 2017-05-19, 10:47 AM | Message # 1
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For everybody: Please feel free to post suggestions for serverside modding.
For modders: Please explicitly post the intended changes in this thread before applying them.

Applied SSMs:

A Day of Zitadelle
  • Reinstated Ferdinand; spawn is attached to the hut flag, so once Germans cap it, it won't respawn anymore
  • Removed Bergetiger
  • Removed fly-by Stukas and Il2-s

    Alaska
  • replaced B29 kit with 2 P51 kits, with 40 second respawn instead of 100 seconds
  • increased maxnumberspawn of T29 to 2

    Battle at River Don
  • Increased respawn time of 88 by 100 seconds, captured T-34's - by 30 seconds, Sd.Kfz.251 with Pak 40 - by 30 second

    Battle of Angaur
  • Replaced Lion with Jenkins (Fletcher class destroyer)
  • Removed one of the additional Japanese spawn points in the woods (south of flag 5)
  • Removed Japanese spawn APC
  • Immobilized aircraft carrier
  • Replaced LST-1 with 2x LCT Mk 5 because it's bugged and causes lags

    Battle of Foy
  • Allies now bleed until they capture flag 3
  • Decreased Goliath spawn time from 5.5 to 2.5 minutes
  • Increased minimal amount of players and time needed to capture last flag

    Battle of Luzon
  • decreased respawn time of US vehicles

    Battle over Hokkaido
  • Banzai kit that spawns in the tent at Axis main base now has an explosion power of SturmTiger's rocket
  • Two additional Tiger spawn

    Berlin Outskirts
  • Changed Maus to Elephant

    Bizerte
  • Hafthohlladung pickup kits
  • Gebalte Ladung in Italian AT kit is replaced with Kampfpistole (40 mm HEAT ammunition)

    Breakthrough
  • Vehicle layout restored to pre-v0.6 state.

    Bombing the Reich
  • lowered objective HP from 260.000 to 100.000
  • Ships' respawn time increased to 6 minutes.

    Desert Rose
  • Replaced Bf 109G-2s with Bf 109G-6

    Eagles Nest 1945
  • Doubled the respawn time of Greyhound
  • Added 15 seconds to the spawn time of Sherman w/ sandbags

    Crete
  • Restored tickets to default FH0.7 values (25% more than in FHSW)
  • Changed flag values from to 40 to 25 (default in FH), so now Germans will have to capture only 2 flags instead of 3 to stop the bleed

    Counterattack
  • French tanks in Germain main base replaced by Pz II/38 (t)

    Eagles Nest 45
  • Slightly rotated Pak 40 near the tunnel flag so that it can fire on the road below

    Eastern Blitz
  • Replaced one Pz. II with Pz. IV Ausf.
  • Decreased the total amount of spawnable Pz. IIIs at the same time from 2 to 1

    El Alamein
  • replaced Leopard with Pz III Ausf. J
  • replaced towable Flak 18 with one on SdFkz 8 to avoid AA spamming
  • When Axis/Allies take North flag at the buildings in F1 spawns:
    -halftruck with permanent spawn
    -one stationary 88 mm gun (that also respawns when Allies take that flag)
    -two stationary PAKs (50 mm for Germans (with APCR rounds), 57 mm for Allies)
    -two MG-kits with mines
    -one sniper rifle
    -one 2 cm-/Bofors-Flak on the roof

    Fall Gelb-1940
  • added killer cage around French which dissapears after Germans capture all other flags
  • fixed mobile Flak 18 and Stug double spawn
  • Char B1's spawn time decreased by 45 seconds
  • One of the R35 tanks replaced with a Somua S-35
  • Removed one remote Stuka kit, also they don't respawn anymore
  • increased (30%) bleedrate for both teams

    Fall Weiß
  • Replaced Pz. III Ausf. E with Pz. IV Ausf. D

    Fht Operation Dracula
  • Immobilized Allied carrier
  • Removed the British destroyer
  • Added Chi-Ha APC that spawns after Allies capture the docks flag

    Guadalcanal
  • fixed a bug which made the Japanese cruiser Agano not spawn, now spawns when Allies take the village flag because the Allied cruiser also only spawns when the Japanese take that flag

    Hungary Forest
  • Increased ticket ratio by 75%

    Ilomantsi
  • Teamlocked ISU-152

    In the Hell of Bocage
  • Decreased Firefly respawn time from 150 to 100 seconds

    Kasserine Pass
  • Removed death zones at Allied base.

    Kharkov Winter
  • added 2 Schwimmwagens to German main base
  • 37 mm AA gun now spawns when Soviets take hill flag
  • added SdKfz 10/5 instead of Kettenkrad with Flak 30
  • added M3A1 with towable Bofors for Soviets
  • removed obstacles at the north bridge
  • Changed Axis spotter kit to Ju 88 with bombload of 6x250kg and 28x50kg
  • added one sniper kit to each main base
  • peplaced Carro Armato M13/40 and Semovente da 47/32 with Panzer IV
  • peplaced one of the fighters on both sides with Ju87D and IL2 respectively
  • added Flak 18 on Sd.Kfz. 8 chassis as countermeasure Soviet heavy tanks (spawns when they capture eastern flag)
  • Replaced Bf 109G-6 with Bf 109E

    Khota Bharu
  • Bleed ratio increased by the 20% percent for both teams

    Operation Forager
  •  D4 flag removed

    Operation Goodwood
  • The double Tortoise spawner now releases only one tank

    Op. Kikusui Day 1
  • Removed wrenches from Japanese kits
  • Lowered Yamato HP from 108k to 98k (the lowest option availible in map files)

    Op. Kikusui Day 2
  • Moved American fleet and spawnrotator planes closer to the Japanese base.

    Pakfront
  • Churchill Kangaroo in Russian main base does not respawn once the flag is capped by Germans.

    Midway
  • Replaced usual Daihatsu boats on Tsurumi oiler with tanks and field guns
  • Added one halftruck to each flag on the island
  • Added spawnable AT kit for Allies
  • Increased the range of sight from 500 to 1000m
  • Axis are in poccession of sea flags from the start
  • respawn time of submarines increased to 2 mins
  • self-destroy timer for unused ships removed

    Raseiniai
  • Made flags marked by number 4 on the minimap recappable

    Reichsbahn
  • Removed Jagdtiger that spawns at 3rd flag
  • Replaced Maus with Jagdtiger

    Sandstorm
  • Tiger with autoloading cannon now counterspawns in Axis main base

    Saipan
  • Moved plane spawnpoints at the last flag, so they don't explode immediately after spawning.
  • Increased time needed to capture flags from 10 to 15 seconds.

    Seelow Heights
  • Axis reinforcements (spawn-PZ IV + 2 * Panther and 2 * Stug) spawn on the road leading from the southeastern border of the map when Axis main gets taken

    Stalingrad Redsquare
  • four flags removed
  • train remove

    Stashuv Area
  • Changed Soviet assault kit with PPSh to officer's kit w/ binoculars
  • Added sniper kit to the Soviet main base (in one of the tents)
  • teamlocked ISU-152

    The Merville Battery
  • Increased the bleedrate by 30%

    The Nebelwerfer Hunt
  • Removed "Giesskanne"

    Trois Points
  • Replaced usual 6pdr's with longer barrel version

    Tulagi Island
  • Increased tickets amount by 100%

    Westminster 1942
  • Additional Typhoon w/ rockets kit, which spawns near a pile of barrels at British main base.

    Westwall
  • Lowered insane Axis bleed from 100 to 8 tickets per min (twice as much as Allied)
  • Removed two SP Tortoises which spawn at the second flag
  • Slightly raised position of the static MG42 overlooking the wooden bridge at flag 2

    Zveroboy
  • Restored missing knife in German AT kit

    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.
  •  
    mardukDate: Sunday, 2020-06-28, 7:02 PM | Message # 401
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    Ilomantsi
    teamlock russian ISU spawn or, if not possible, remove it

    Arnhem
    add some MG-kits with mines for Allied team.

    Konstantinovsk
    add some (three or four) T34 to Russian and Pz IVF2 (long barrel) to Hungarian main base that keep respawing during the round. This way the map would be the only one with this kind of tanks fighting against each other (and without KV1s and 8,8 Flaks dominating the battlefield). Let's make this map more interesting!

    Juno beach
    -Axis should be able to re-cap main base
    -I discovered that there is hardly any (in fact I found none) ammo boxes on that map. Could you add trucks with ammo crates please?

    The Nebenwerfer hunt
    remove that bloody Giesskanne another time


    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.
     
    FranktheEraserDate: Monday, 2020-06-29, 11:53 AM | Message # 402
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    Oral Mountains
    Move flag 5 from next to soviet main.

    Westwall
    MG42 in front of the wooden bridge at flag 2 is too low and can't see s***.

    Todtenbruch
    Stg44 kits (at least) have no grenades.


    In Soviet Russia, FHSW chooses you. Tkers must be purged. -FraNKVD-
     
    starking018Date: Monday, 2020-06-29, 5:58 PM | Message # 403
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    There's a new bug fix SSM, released officially on the FHSW blog (http://wbmuse.blog89.fc2.com/blog-entry-212.html, auto translated):
    Quote
    ・FHSW 0.611 Server Side Mod for Server Full is released. (Added 06/28/2020)
    No client side application is required.
    -ServerSideMod changes
    Fixed an issue that allowed the gun to multiply by pressing the tow gun's install button and the retrieve button at about the same time.
    (Please refrain from using bugs that the game does not hold, which the creator does not expect)

    It's not map-specific - it takes effect on all maps. I sent this to RADIOSMERSH and Bubu to be applied.


    Air Troll a.k.a. starking018

    Message edited by starking018 - Monday, 2020-06-29, 5:59 PM
     
    bubuDate: Thursday, 2020-07-02, 7:37 PM | Message # 404
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    From Trolli on Discord: "Please remove at least the SSMs for Breakthrough-1944, Seelow-Heights-1945, Westminster-1942, because of all SSMs that were
    published by RADIOSMERSH those were the three I left out of my testing,
    because siwasu advised not to use old SSMs for certain maps (maybe some
    more SSMs need to be left out too)"

    Are we able to preserve any changes from those ssms by any chance?
     
    RADIOSMERSHDate: Wednesday, 2020-07-08, 5:21 PM | Message # 405
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    Quote marduk ()
    Ilomantsi
    teamlock russian ISU spawn or, if not possible, remove it

    Ilomantsi
  • Teamlocked ISU-152

    Quote marduk ()
    Arnhem
    add some MG-kits with mines for Allied team.

    I added mines to the kit with Lewis that spawns in the corridor between the two southern flags
    Arnhem
  • Added mines to the kit with Lewis that spawns in the corridor between the two southern flags
    Note that I haven't applied the SSM for Arnhem, since the number of the latest SSM doesn't allow me to simply drop another file on top it. Instead, I have to merge all previous SSMs together with the current one into one, which I can do only after the server is stopped.

    Quote marduk ()
    Konstantinovsk
    add some (three or four) T34 to Russian and Pz IVF2 (long barrel) to Hungarian main base that keep respawing during the round. This way the map would be the only one with this kind of tanks fighting against each other (and without KV1s and 8,8 Flaks dominating the battlefield). Let's make this map more interesting!

    In my humble opinion, 3 or more T-34s are a bit of an overkill.
    Konstantinovsk
  • Added 2 beute T-34s and Pz IV F2 to the Hungarian main base that spwan throughout all round

    Quote marduk ()

    The Nebenwerfer hunt
    remove that bloody Giesskanne another time

    [bThe Nebenwerfer Hunt[/b]
  • Removed kit with Giesskanne

    Quote FranktheEraser ()

    Westwall
    MG42 in front of the wooden bridge at flag 2 is too low and can't see s***.

    Fixed.
    Westwall
  • Slightly raised position of the static MG42 overlooking the wooden bridge at flag 2

    Quote FranktheEraser ()

    Todtenbruch
    Stg44 kits (at least) have no grenades.

    Well, there are grenades in kits MP 40 and K98, I suppose that was done intentionally for the balance.

    Quote marduk ()

    Juno beach
    -Axis should be able to re-cap main base

    They can do that now, I don't see any locks for the German team in the files. Or did you mean adding a spawn APC or truck to the German main base?

    Quote marduk ()

    -I discovered that there is hardly any (in fact I found none) ammo boxes on that map. Could you add trucks with ammo crates please?

    There is an ammo truck in the German base, I believe, but I can surely add more to other flags.

    Quote FranktheEraser ()
    Oral Mountains
    Move flag 5 from next to soviet main.

    Will look into it at weekend
  •  
    mardukDate: Wednesday, 2020-07-08, 6:27 PM | Message # 406
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    Konstantinovsk
    In my humble opinion, 3 or more T-34s are a bit of an overkill.
  • Added 2 beute T-34s and Pz IV F2 to the Hungarian main base that spwan throughout all round

    No!!!!!

    This way Axis is overpowered now. Add 3 or 4 T-34 to Russian main base and the same amount of Pz IVF2 (long barrel) to Axis main base please. Not both Beute T34 and Pz IVF2 to Axis main...

    Juno Beach
    There is an ammo truck in the German base, I believe, but I can surely add more to other flags.

    Yes, please!

    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.
  •  
    RADIOSMERSHDate: Friday, 2020-07-10, 5:49 AM | Message # 407
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    Quote
    This way Axis is overpowered now. Add 3 or 4 T-34 to Russian main base and the same amount of Pz IVF2 (long barrel) to Axis main base please. Not both Beute T34 and Pz IVF2 to Axis main...

    My apologies for misunderstanding you, will fix that.
     
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