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Forum » [FHSW] Europe 0.611 Server: » Suggestions: » Reverting back to 0.61 from 0.611?
Reverting back to 0.61 from 0.611?
bubuDate: Monday, 2020-08-17, 12:51 PM | Message # 1
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Yesterday's Pakfront with approx. 20 disconnected players (cumulative value in total) was a last nail to my patience about this version.

Next issues:
- Map loading screen wrong for Berlin-45 and Midway-42
- Similar disconnect issues in Tarawa (even though that was already happening in 0.6 but not to such level)
- Westminster-42 might have the same issues (iirc)
- Appeninnes might have the cap-flag issue, Jan and Torquemada disconnected during the map test, me/e-3/gameplayer did not disconnect

Main question: Shall we roll-back to FHSW0.6? From my view point, I expect our only loss would be compatibility with Japanese server, and possibly Super Yamato on 1 map, as well as initial loss of player base till they realize we are going to roll back.
 
mardukDate: Monday, 2020-08-17, 1:02 PM | Message # 2
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Although I haven't been playing for three weeks I didn't witness comparable issues like with version 0.55 in 2014 ( http://www.fhsw-europe.com/forum/44-574-1 ) and for example the wrong loading screens aren't a real issue.

This is a gaming community. People come here to relax. If you start an argument you will get kicked.

Quid pro quo.

Marduk aka Postduk
 
bubuDate: Monday, 2020-08-17, 1:43 PM | Message # 3
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Sorry, yes, indeed, I forgot to explain the map loading screen issues are just a symptom (as far as I understand), both Berlin-45 and Midway-42 load as Savoy1940, pointing to the lexiconall.dat issue (as Eye pointed out). The problem stems from that - are other maps ok or which other map has similar issues because of this file/are there any more issues stemming from this file?
 
starking018Date: Monday, 2020-08-17, 6:54 PM | Message # 4
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TL;DR: terrible idea

For a second I thought you were parodying someone or something.
I don't see a single issue which didn't already exist in 0.61 and in 0.6:
- Pakfront has been disconnecting me several times if I joined after the start of the round as far ago as I can remember. I see a couple of SSM files for it, but I don't know if they have any effect on this.
- Tarawa disconnects many players at only one event during the course of the map (IIRC it was the capture of the northernmost flag, which can't be recaptured). Maybe it can be fixed via a SSM: e.g. try making the flag allied from the start, or tweak whatever spawns from it.
- The issue with lexiconall.dat existed in all old versions. In some it was worse - actually causing crashes on maps (it turned out it didn't cause crashes in 0.611, as far as I could test). The usual effects include wrong loading screens and texts, and missing maps in the map lists for singleplayer or starting a new server from the menu (http://www.fhsw-europe.com/forum/21-438-1).
- Let's try Westminster-1942 again without the old SSMs which were removed at some point.
- Apennines also has an old SSM, which may or may not have any bad effects (the map is unchanged since FHSW 0.6).

If a map is too buggy I'd rather lose that map until it is fixed than losing other improvements and additions which came with new versions. Going back to 0.6 would mean you'd have to re-test all maps which we didn't have back then, including Fall_of_Berlin-1945 and all the latest maps in our map pack, and replacing any objects which didn't exist in 0.6.

I'd rather test and evaluate some of the many custom maps which we've never tested, and have a new mappack version.


Air Troll a.k.a. starking018

Message edited by starking018 - Monday, 2020-08-17, 6:55 PM
 
waldhurzakDate: Monday, 2020-08-17, 7:59 PM | Message # 5
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if 0.611 already exist its very bad idea for whole community, to roll back any previous version

Best Bf1942 version for FHSW:
http://www.mediafire.com/file/818jqqez94ka80h/BF1942-HD.rar

rafal
 
E-3Date: Tuesday, 2020-08-18, 9:33 PM | Message # 6
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I am somewhere in between at this point I don't like the idea of running a different version than the Japanese. However I would prefer
map, server, and mod,  stability overall. but at this time we have too little data to
assume that 0.611 is unstable time will tell.


I'm an old bf1942 player I go far back all the way to 2002
and I also play cnc generals.
 
mardukDate: Tuesday, 2020-08-18, 9:41 PM | Message # 7
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Quote E-3: " but at this time we have too little data to assume that 0.611 is unstable time will tell."

Exactly. Today for example I've been setting maps (Suomussalmi, Britain, Edsons, Bizerte, Gela) and we had no problems.


This is a gaming community. People come here to relax. If you start an argument you will get kicked.

Quid pro quo.

Marduk aka Postduk
 
bubuDate: Wednesday, 2020-08-19, 8:12 AM | Message # 8
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Quote starking018 ()
Going back to 0.6 would mean you'd have to re-test all maps which we didn't have back then, including Fall_of_Berlin-1945 and all the latest maps in our map pack, and replacing any objects which didn't exist in 0.6.
Ah, damn, sorry I am talking about 0.61. These version numbers are killing me. So rolling from 0.611 to 0.61. I renamed the thread, sorry for confusion! sad

Quote starking018 ()
The issue with lexiconall.dat existed in all old versions. In some it was worse - actually causing crashes on maps (it turned out it didn't cause crashes in 0.611, as far as I could test).
Did we have any issues with it in 0.61?

Maps performance
I suggest of having approx. 20 people at server and running the following maps:
- Midway42 - No ssm
- Westminster42 - No ssm
- Appeninnes43 - ssm from E3 (freshly done)
- Tarawa44 - No ssm
- Berlin-45 - No ssm

- Pakfront: Has 2 SSMs applied: 001.rfa from 19/11/2017 and 002.rfa from 13/05/2018. Shall I remove them?

Alternatively, I am keen to removing all SSMs except those lately made as attempt to improve balance, what do you think about this suggestion?

Hardware performance
Next thing, the main server currently runs on Intel Core i7-3770, 3.40GHz, with 16GB RAM, 64b WinServer2012R2.
The currently significant processes running are:
- BF1918 server
- FHSW main server
- FHSW test server
- TS3 server
- Virtualized server on VirtualBox for FHSW Stats page (reserved 1 CPU core, 1GB of RAM, 300 GB HDD)

Performance wise, the VirtualBox uses 10-13% of the CPU, while each instance of BF1942 dedicated server uses 0.4-1% of CPU. However the test server was using 1.6% of CPU when it was running Midway-42, which I find interesting. Too many objects on the Midway42 map, maybe? Check these:







So from my understanding we should try modifying VM's params? Currently it seems to use 12% of the 1 core, if I understand resource monitor output correctly.

 
bubuDate: Wednesday, 2020-09-02, 8:35 AM | Message # 9
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Now operation Varsity needs to be removed....
 
mardukDate: Thursday, 2020-10-29, 3:09 PM | Message # 10
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0.611 pisses me off more and more.
Some examples:
-The ticket ratio got extremely increased on many maps, but not on all. That means we can not fix this with adjusting the ratio with the remote manager. We just have to play many maps that will never end with one team running out of tickets.
-messed up loading screens and map names (for example Berlin 1945, Midway 1942)
-mass disconnections (for example Battle of Iwo Jima)

Is there any ideas how to fix this stuff??


This is a gaming community. People come here to relax. If you start an argument you will get kicked.

Quid pro quo.

Marduk aka Postduk
 
starking018Date: Thursday, 2020-10-29, 5:17 PM | Message # 11
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Quote marduk ()
-The ticket ratio got extremely increased on many maps, but not on all. That means we can not fix this with adjusting the ratio with the remote manager. We just have to play many maps that will never end with one team running out of tickets.
I remembered that the server slots were increased around September all the way to 128, and I did a quick test and indeed it turns out that the number of tickets depends on the number of slots. Now there is not an actual need to have 128 slots, so I suggest Bubu revert it back to perhaps 80 (as it was since spring of this year).

Quote marduk ()
-messed up loading screens and map names (for example Berlin 1945, Midway 1942)
This is the old bug with the lexiconall.dat files which we discussed earlier, and which eYe.ris had to fix with every version. As far as I remember, the unmodified 0.61 had the same 2 missing/wrong loading screens as 0.611.
Here's eYe.ris' fix for 0.611 (replace your lexiconall.dat in the Battlefield 1942\Mods\FHSW folder): https://drive.google.com/file....sharing


Air Troll a.k.a. starking018
 
mardukDate: Friday, 2020-10-30, 7:29 AM | Message # 12
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Quote starking: "I remembered that the server slots were increased around September all the way to 128, and I did a quick test and indeed it turns out that the number of tickets depends on the number of slots. Now there is not an actual need to have 128 slots, so I suggest Bubu revert it back to perhaps 80 (as it was since spring of this year)."

No, that doesn't make sense. Because, as I said, the ticket ratio is not increased on all maps, which would be the case if it was depending on the number of slots.

Ok, thank you.


This is a gaming community. People come here to relax. If you start an argument you will get kicked.

Quid pro quo.

Marduk aka Postduk
 
Forum » [FHSW] Europe 0.611 Server: » Suggestions: » Reverting back to 0.61 from 0.611?
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