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Forum » Welcome to the [FHSW] Europe Community! » Mapping » Server-side modding 0.61 (m)
Server-side modding 0.61 (m)
mardukDate: Friday, 2017-05-19, 10:47 AM | Message # 1
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For everybody: Please feel free to post suggestions for serverside modding.
For modders: Please explicitly post the intended changes in this thread before applying them.

Applied SSMs:

A Day of Zitadelle
  • Reinstated Ferdinand; spawn is attached to the hut flag, so once Germans cap it, it won't respawn anymore
  • Removed Bergetiger
  • Removed fly-by Stukas and Il2-s

    Alaska
  • replaced B29 kit with 2 P51 kits, with 40 second respawn instead of 100 seconds
  • increased maxnumberspawn of T29 to 2

    Battle at River Don
  • Increased respawn time of 88 by 100 seconds, captured T-34's - by 30 seconds, Sd.Kfz.251 with Pak 40 - by 30 second

    Battle of Angaur
  • Replaced Lion with Jenkins (Fletcher class destroyer)
  • Removed one of the additional Japanese spawn points in the woods (south of flag 5)
  • Removed Japanese spawn APC
  • Immobilized aircraft carrier
  • Replaced LST-1 with 2x LCT Mk 5 because it's bugged and causes lags

    Battle of Foy
  • Allies now bleed until they capture flag 3
  • Decreased Goliath spawn time from 5.5 to 2.5 minutes
  • Increased minimal amount of players and time needed to capture last flag

    Battle of Luzon
  • decreased respawn time of US vehicles

    Battle over Hokkaido
  • Banzai kit that spawns in the tent at Axis main base now has an explosion power of SturmTiger's rocket
  • Two additional Tiger spawn

    Berlin Outskirts
  • Changed Maus to Elephant

    Bizerte
  • Hafthohlladung pickup kits
  • Gebalte Ladung in Italian AT kit is replaced with Kampfpistole (40 mm HEAT ammunition)

    Breakthrough
  • Vehicle layout restored to pre-v0.6 state.

    Bombing the Reich
  • lowered objective HP from 260.000 to 100.000
  • Ships' respawn time increased to 6 minutes.

    Desert Rose
  • Replaced Bf 109G-2s with Bf 109G-6

    Eagles Nest 1945
  • Doubled the respawn time of Greyhound
  • Added 15 seconds to the spawn time of Sherman w/ sandbags

    Crete
  • Restored tickets to default FH0.7 values (25% more than in FHSW)
  • Changed flag values from to 40 to 25 (default in FH), so now Germans will have to capture only 2 flags instead of 3 to stop the bleed

    Counterattack
  • French tanks in Germain main base replaced by Pz II/38 (t)

    Eagles Nest 45
  • Slightly rotated Pak 40 near the tunnel flag so that it can fire on the road below

    Eastern Blitz
  • Replaced one Pz. II with Pz. IV Ausf.
  • Decreased the total amount of spawnable Pz. IIIs at the same time from 2 to 1

    El Alamein
  • replaced Leopard with Pz III Ausf. J
  • replaced towable Flak 18 with one on SdFkz 8 to avoid AA spamming
  • When Axis/Allies take North flag at the buildings in F1 spawns:
    -halftruck with permanent spawn
    -one stationary 88 mm gun (that also respawns when Allies take that flag)
    -two stationary PAKs (50 mm for Germans (with APCR rounds), 57 mm for Allies)
    -two MG-kits with mines
    -one sniper rifle
    -one 2 cm-/Bofors-Flak on the roof

    Fall Gelb-1940
  • added killer cage around French which dissapears after Germans capture all other flags
  • fixed mobile Flak 18 and Stug double spawn
  • Char B1's spawn time decreased by 45 seconds
  • One of the R35 tanks replaced with a Somua S-35
  • Removed one remote Stuka kit, also they don't respawn anymore
  • increased (30%) bleedrate for both teams

    Fall Weiß
  • Replaced Pz. III Ausf. E with Pz. IV Ausf. D

    Fht Operation Dracula
  • Immobilized Allied carrier
  • Removed the British destroyer
  • Added Chi-Ha APC that spawns after Allies capture the docks flag

    Guadalcanal
  • fixed a bug which made the Japanese cruiser Agano not spawn, now spawns when Allies take the village flag because the Allied cruiser also only spawns when the Japanese take that flag

    Hungary Forest
  • Increased ticket ratio by 75%

    Ilomantsi
  • Teamlocked ISU-152

    In the Hell of Bocage
  • Decreased Firefly respawn time from 150 to 100 seconds

    Kasserine Pass
  • Removed death zones at Allied base.

    Kharkov Winter
  • added 2 Schwimmwagens to German main base
  • 37 mm AA gun now spawns when Soviets take hill flag
  • added SdKfz 10/5 instead of Kettenkrad with Flak 30
  • added M3A1 with towable Bofors for Soviets
  • removed obstacles at the north bridge
  • Changed Axis spotter kit to Ju 88 with bombload of 6x250kg and 28x50kg
  • added one sniper kit to each main base
  • peplaced Carro Armato M13/40 and Semovente da 47/32 with Panzer IV
  • peplaced one of the fighters on both sides with Ju87D and IL2 respectively
  • added Flak 18 on Sd.Kfz. 8 chassis as countermeasure Soviet heavy tanks (spawns when they capture eastern flag)
  • Replaced Bf 109G-6 with Bf 109E

    Khota Bharu
  • Bleed ratio increased by the 20% percent for both teams

    Operation Forager
  •  D4 flag removed

    Operation Goodwood
  • The double Tortoise spawner now releases only one tank

    Op. Kikusui Day 1
  • Removed wrenches from Japanese kits
  • Lowered Yamato HP from 108k to 98k (the lowest option availible in map files)

    Op. Kikusui Day 2
  • Moved American fleet and spawnrotator planes closer to the Japanese base.

    Pakfront
  • Churchill Kangaroo in Russian main base does not respawn once the flag is capped by Germans.

    Midway
  • Replaced usual Daihatsu boats on Tsurumi oiler with tanks and field guns
  • Added one halftruck to each flag on the island
  • Added spawnable AT kit for Allies
  • Increased the range of sight from 500 to 1000m
  • Axis are in poccession of sea flags from the start
  • respawn time of submarines increased to 2 mins
  • self-destroy timer for unused ships removed

    Raseiniai
  • Made flags marked by number 4 on the minimap recappable

    Reichsbahn
  • Removed Jagdtiger that spawns at 3rd flag
  • Replaced Maus with Jagdtiger

    Sandstorm
  • Tiger with autoloading cannon now counterspawns in Axis main base

    Saipan
  • Moved plane spawnpoints at the last flag, so they don't explode immediately after spawning.
  • Increased time needed to capture flags from 10 to 15 seconds.

    Seelow Heights
  • Axis reinforcements (spawn-PZ IV + 2 * Panther and 2 * Stug) spawn on the road leading from the southeastern border of the map when Axis main gets taken

    Stalingrad Redsquare
  • four flags removed
  • train remove

    Stashuv Area
  • Changed Soviet assault kit with PPSh to officer's kit w/ binoculars
  • Added sniper kit to the Soviet main base (in one of the tents)
  • teamlocked ISU-152

    The Merville Battery
  • Increased the bleedrate by 30%

    The Nebelwerfer Hunt
  • Removed "Giesskanne"

    Trois Points
  • Replaced usual 6pdr's with longer barrel version

    Tulagi Island
  • Increased tickets amount by 100%

    Westminster 1942
  • Additional Typhoon w/ rockets kit, which spawns near a pile of barrels at British main base.

    Westwall
  • Lowered insane Axis bleed from 100 to 8 tickets per min (twice as much as Allied)
  • Removed two SP Tortoises which spawn at the second flag
  • Slightly raised position of the static MG42 overlooking the wooden bridge at flag 2

    Zveroboy
  • Restored missing knife in German AT kit

    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.

    Marduk aka Postduk
  •  
    Robert_von_EberhahnDate: Tuesday, 2018-01-02, 2:35 AM | Message # 101
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    Thx @ Radio for the changes. looking forward to try that out! Unfortunatly in early war years there are very limited or no prototypes / secret weapons, so we have to go with it.

    @ Marduk: did we anywhere talk about that flagg at north bridge uhm Hm I can´t remeber. But never mind I have not really an oppinion about that. Maybe it pops up later if we played the map a few times ?!

    Good thing to argue with so much arguments about this map up thx


    Gameserver admin on our FHSW Europ server
     
    RADIOSMERSHDate: Tuesday, 2018-01-02, 12:47 PM | Message # 102
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    Quote marduk ()


    Battle of Saipan
    please remove battleship or replace it by a destroyer

    I guess you meant Angaur:

    Battle of Angaur

  • Replaced Lion with Jenkins (Fletcher class destroyer)
  • Removed one of the additional Japanese spawn point in the woods (south of flag 5)
  • Removed Japanese spawn APC
  • Immobilized aircraft carrier
  • Replaced LST-1 with 2x LCT Mk 5 because it's bugged and causes lags
  •  
    mardukDate: Tuesday, 2018-01-02, 3:54 PM | Message # 103
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    Yes, of course. Thank you another time smile

    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.

    Marduk aka Postduk
     
    mardukDate: Thursday, 2018-01-04, 9:58 PM | Message # 104
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    Since El Alamein and Midway are heavily overplayed and do not attract many players to join the server anymore Bubu and me have decided to remove them from the rotation for some time.
    Inspired by the latest changes on Kharkow Winter I suggest to mod El Alamein and Midway in order to make them interesting again and then put them back in the rotation.

    Here are the first ideas:

    El Alamein
    Allies: East flag from the start
    Axis: South flag from the start

    Additional flag in the North (at the buildings where it is on Op. Rattrap):
    -infantry strongpoint with all-round defense
    -secured with sandbags, so no tanks can take it
    -one stationary 88 mm gun (that also respawns when Allies take that flag), two stationary PAK (75 mm for Germans, 57 mm for Allies)
    -two MG-kits with mines
    -one 2 cm-/Bofors-Flak on the roof of the highest accessible buidling

    Additional flag in the North (small village North of axis main)
    -same features as for the other new flag

    -add sniper rifles to all three flags in the North

    Axis/Allies main
    -add one spawn halftruck, one halftruck with mines and one ordinary halftruck instead of three tanks to each main base
    -spawn of the axis fighter by chance 50/50 with Veltro

    -increase tickets
    -when Axis and Allies have two flags each both teams bleed so they are forced to take and hold three flags in order to win

    Midway
    Axis: North and South flag from the start

    -add tank landing ship (small Daihatsu w/ tanks) for Axis
    -add one halftruck for each flag on the island
    -AT-kits for Allies
    -increase the range of sight


    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.

    Marduk aka Postduk
     
    XenanabDate: Friday, 2018-01-05, 0:02 AM | Message # 105
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    Hm the fact that they are played very often is correct... but overplayed ? In my opinion they are great starter maps to get a fightnight going with around 10 players.

    Do not try to fix something that ain't broken!

    If you are going to change the flag layout you must consider what that means for counterspawn vehicles. If axis on Midway start with the sea flags I think allies start with certain counterspawn vehicles right form the beginning.
    Rather make it so that all flags are grey from the start (normally allies have the whole island).

    I don't like the idea of changing well working maps that way to be honest.
     
    mardukDate: Friday, 2018-01-05, 8:20 AM | Message # 106
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    Quote Xenanab: "Hm the fact that they are played very often is correct... but overplayed ? Do not try to fix something that ain't broken!"

    They are heavily overplayed (watch this if you do not believe me: https://fhsw-stats.xyz/selectbf/maps.php ) and have been played every day with only about 5 players on average lately. Even when set between 7 and 8 pm they do not have a big effect in getting more players on the server anymore. Sometimes player numbers even decrease. Believe me, this maps are spoiling our server. I got more players on the server with maps like Carentan the last weeks.

    But with this initiative I try to change that! So please do not throw in all your concerns why NOT to change those maps but support me. There are always reasons not to do things, I know that. But this can not be the way. Roberts initiative for Kharkow Winter shows how it can work out constructively.


    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.

    Marduk aka Postduk
     
    Robert_von_EberhahnDate: Saturday, 2018-01-06, 2:21 AM | Message # 107
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    I´m amazed from that idea yes ! I was talking about that in the thread from last mappack. But got no positive response there. Well it was a bit more work just then SSM. I pointed Prokhorovka for example. That map is so old and just because of that have so less objects on it. Why not pimp it up with some additional trenches, sandbag fortifications rockformations where to hide behind. And of course reactivate that flag south of russian base because battle often ends in circling the russians in their base. And the last: increase the range of sight and lift the fog of war a bit! The computer of today have so much more power then 10 years ago, so no problems will appear.

    In terms of El Alamein I agree to Marduks suggestions 90%. One thing that bothers me is, if that one is SSMed, that all flags are on the opposite side of the mountains from axis side. What about that small village in the north off axis main? What about adding paratroopers (Yes I know, its not historicaly correct) What about change the spawn of the axis fighter by chance 50/50 with Veltro ?

    Midway I´m OK with. Didin´t think about that map so far. But here too: lift the fog of war and increase the range of sight !!! (if possible with SSM of course).


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    E-3Date: Saturday, 2018-01-06, 2:29 AM | Message # 108
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    guadalcanal has double spawning b25 on allies you cant take off from the runway now you just blow up!

    I'm an old bf1942 player I go far back all the way to 2002
    and I also play cnc generals.
     
    RADIOSMERSHDate: Saturday, 2018-01-06, 2:18 PM | Message # 109
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    I decided to upload all SSM files applied to the server currently (including ones made my Mr_J), so other people who run or would like to run FHSW servers could use them:
    https://1drv.ms/f/s!ArKl6aZTApvlnGaZNonjUjXI8GCF

    Added (2018-01-06, 1:18 PM)
    ---------------------------------------------
    In the Hell of Bocage

  • Decreased Firefly respawn time from 150 to 100 seconds
  •  
    mardukDate: Saturday, 2018-01-06, 2:53 PM | Message # 110
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    Quote Robert: "What about adding paratroopers?"

    I disagree because we already got paratroopers on Desert Rose and Supercharge.

    Quote Robert: "What about that small village in the north off axis main?"

    I also had that idea but I did not bring it up yet. Now it is a call I suppose biggrin

    So I add the following ideas:

    El Alamein
    -spawn of the axis fighter by chance 50/50 with Veltro
    -additional flag in the North (small village North of axis main), (I suggest the same features as for the other new flag)
    -add sniper rifles to all three flags in the North
    -add one spawn halftruck and one halftruck with mines instead of two tanks to each main base

    Midway
    -increase the range of sight


    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.

    Marduk aka Postduk
     
    E-3Date: Saturday, 2018-01-06, 6:48 PM | Message # 111
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    i agree with xenanab  about midway and el alamein  don't fix it if it isn't broken
    they are good starter maps now


    I'm an old bf1942 player I go far back all the way to 2002
    and I also play cnc generals.


    Message edited by E-3 - Saturday, 2018-01-06, 6:49 PM
     
    mardukDate: Saturday, 2018-01-06, 7:27 PM | Message # 112
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    I am afraid the K-winter ssm causes mass disconnections.

    And E-3 you didnt read what I was writing: El Alamein and Midway are way too overplayed that they do not get many players on the server anymore. Some players will not join when those maps are running because they are just bored. Indeed they think we are stupid because we play them all the time!


    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.

    Marduk aka Postduk
     
    crazygameloverDate: Saturday, 2018-01-06, 11:56 PM | Message # 113
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    Quote marduk ()

    -add tank landing ship for Axis

    If you're gonna do this, add the small Daihatsu w/ tanks, not the big Jap landing ship.

    @marduk I heard from E-3 today that you removed some maps from the server rotation bc they're overplayed. Is that true? That seems a bit over-dramatic
     
    bubuDate: Sunday, 2018-01-07, 0:11 AM | Message # 114
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    Quote marduk ()
    El Alamein-spawn of the axis fighter by chance 50/50 with Veltro
    -additional flag in the North (small village North of axis main), (I suggest the same features as for the other new flag)
    -add sniper rifles to all three flags in the North
    -add one spawn halftruck and one halftruck with mines instead of two tanks to each main base
    My opinion is a small change would not be bad  biggrin  Something new for everyone... Then we could make a vote "do you like SSM-ed version" or so...

    Added (2018-01-06, 11:11 PM)
    ---------------------------------------------
    Quote crazygamelover ()
    I heard from E-3 today that you removed some maps from the server rotation bc they're overplayed. Is that true? That seems a bit over-dramatic
    Yes, more precisely, it was joint decision of me and Marduk to remove them for week to see how other maps will perform tongue


    Message edited by bubu - Sunday, 2018-01-07, 0:11 AM
     
    E-3Date: Sunday, 2018-01-07, 3:10 AM | Message # 115
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    Quote marduk ()
    And E-3 you didnt read what I was writing: El Alamein and Midway are way too overplayed that they do not get many players on the server anymore. Some players will not join when those maps are running because they are just bored. Indeed they think we are stupid because we play them all the time!
    i know they are overplayed but really we don't have a lot small maps  with air tanks and naval that are playable by 4 players
    i just wish fhsw had more maps that are great when you only have 4 players.
    and i really hope the fhsw deployment team make more small maps  smile


    I'm an old bf1942 player I go far back all the way to 2002
    and I also play cnc generals.


    Message edited by E-3 - Sunday, 2018-01-07, 3:18 AM
     
    waldhurzakDate: Sunday, 2018-01-07, 3:12 AM | Message # 116
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    how it ? why you removed El Ala, midway we wanted play it today

    Best Bf1942 version for FHSW:
    http://www.mediafire.com/file/818jqqez94ka80h/BF1942-HD.rar

    rafal
     
    crazygameloverDate: Sunday, 2018-01-07, 5:15 AM | Message # 117
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    As a side note, I tested Seelow Heights and Battle of Britain (objective & conquest) all for more than 30 minutes on the test server and they worked fine. Shall we try them some time on the normal server?
     
    Robert_von_EberhahnDate: Sunday, 2018-01-07, 12:38 PM | Message # 118
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    Quote E-3 ()
    i agree with xenanab about midway and el alamein don't fix it if it isn't broken


    Well, actually I´m not sure but if I remember right it is SSMed right now. In normal version there are 3 fighters in wacko unfortunatly the Leopard is cut out which I find really stupid.

    I support Marduks suggestion with 100%. We play those maps for sometimes more then a decade now! Get that !!! They are far not the state of the art now! I mean it could be very pleasant to drive an Oldtimer around sometimes, but daily for shopping, in the rushhour and for holidays?
    Take a look at Alpenfestung from FH1 and Alpenfestung FHSW and notice the difference! Be creative and let ideas explode wink
    We are not stupid at last aren´t we ?!


    Gameserver admin on our FHSW Europ server

    Message edited by Robert_von_Eberhahn - Sunday, 2018-01-07, 12:39 PM
     
    RADIOSMERSHDate: Sunday, 2018-01-07, 4:05 PM | Message # 119
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    Quote marduk ()
    I am afraid the K-winter ssm causes mass disconnections.

    As I told you yesterday in the chat, there were mass disconnects on that map before, for example. I'm sorry that I didn't respond to your question as I was distracted by the game and lost my line of thought. The point I was trying to make is that something might be wrong with the server. I've been experiencing more disconnects for the past 2 or 3 months than ever beforeand I think many players have been too, and I suppose that it might be connected to the server unavailibility in October, after which we were unable to restore full control over it.


    Message edited by RADIOSMERSH - Sunday, 2018-01-07, 4:24 PM
     
    bubuDate: Monday, 2018-01-08, 11:54 AM | Message # 120
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    Quote RADIOSMERSH ()
    after which we were unable to restore full control over i


    Well I have had full control for a month by now..we can try to spend hour by looking around together for clues because I checked every possible location that could be a source of problems.

    Quote crazygamelover ()
    As a side note, I tested Seelow Heights and Battle of Britain (objective & conquest) all for more than 30 minutes on the test server and they worked fine. Shall we try them some time on the normal server?

    I will put them on as last in maplist.

    Quote Robert_von_Eberhahn ()
    Take a look at Alpenfestung from FH1 and Alpenfestung FHSW and notice the difference! Be creative and let ideas explode

    Yeah biggrin let's give it a try at least...we can always go back or keep two versions of the map lol :P
     
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