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Forum » Welcome to the [FHSW] Europe Community! » Mapping » Server-side modding 0.61 (m)
Server-side modding 0.61 (m)
mardukDate: Friday, 2017-05-19, 10:47 AM | Message # 1
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For everybody: Please feel free to post suggestions for serverside modding.
For modders: Please explicitly post the intended changes in this thread before applying them.

Applied SSMs:

A Day of Zitadelle
  • Reinstated Ferdinand; spawn is attached to the hut flag, so once Germans cap it, it won't respawn anymore
  • Removed Bergetiger
  • Removed fly-by Stukas and Il2-s

    Alaska
  • replaced B29 kit with 2 P51 kits, with 40 second respawn instead of 100 seconds
  • increased maxnumberspawn of T29 to 2

    Battle at River Don
  • Increased respawn time of 88 by 100 seconds, captured T-34's - by 30 seconds, Sd.Kfz.251 with Pak 40 - by 30 second

    Battle of Angaur
  • Replaced Lion with Jenkins (Fletcher class destroyer)
  • Removed one of the additional Japanese spawn points in the woods (south of flag 5)
  • Removed Japanese spawn APC
  • Immobilized aircraft carrier
  • Replaced LST-1 with 2x LCT Mk 5 because it's bugged and causes lags

    Battle of Foy
  • Allies now bleed until they capture flag 3
  • Decreased Goliath spawn time from 5.5 to 2.5 minutes
  • Increased minimal amount of players and time needed to capture last flag

    Battle of Luzon
  • decreased respawn time of US vehicles

    Battle over Hokkaido
  • Banzai kit that spawns in the tent at Axis main base now has an explosion power of SturmTiger's rocket
  • Two additional Tiger spawn

    Berlin Outskirts
  • Changed Maus to Elephant

    Bizerte
  • Hafthohlladung pickup kits
  • Gebalte Ladung in Italian AT kit is replaced with Kampfpistole (40 mm HEAT ammunition)

    Breakthrough
  • Vehicle layout restored to pre-v0.6 state.

    Bombing the Reich
  • lowered objective HP from 260.000 to 100.000
  • Ships' respawn time increased to 6 minutes.

    Desert Rose
  • Replaced Bf 109G-2s with Bf 109G-6

    Eagles Nest 1945
  • Doubled the respawn time of Greyhound
  • Added 15 seconds to the spawn time of Sherman w/ sandbags

    Crete
  • Restored tickets to default FH0.7 values (25% more than in FHSW)
  • Changed flag values from to 40 to 25 (default in FH), so now Germans will have to capture only 2 flags instead of 3 to stop the bleed

    Counterattack
  • French tanks in Germain main base replaced by Pz II/38 (t)

    Eagles Nest 45
  • Slightly rotated Pak 40 near the tunnel flag so that it can fire on the road below

    Eastern Blitz
  • Replaced one Pz. II with Pz. IV Ausf.
  • Decreased the total amount of spawnable Pz. IIIs at the same time from 2 to 1

    El Alamein
  • replaced Leopard with Pz III Ausf. J
  • replaced towable Flak 18 with one on SdFkz 8 to avoid AA spamming
  • When Axis/Allies take North flag at the buildings in F1 spawns:
    -halftruck with permanent spawn
    -one stationary 88 mm gun (that also respawns when Allies take that flag)
    -two stationary PAKs (50 mm for Germans (with APCR rounds), 57 mm for Allies)
    -two MG-kits with mines
    -one sniper rifle
    -one 2 cm-/Bofors-Flak on the roof

    Fall Gelb-1940
  • added killer cage around French which dissapears after Germans capture all other flags
  • fixed mobile Flak 18 and Stug double spawn
  • Char B1's spawn time decreased by 45 seconds
  • One of the R35 tanks replaced with a Somua S-35
  • Removed one remote Stuka kit, also they don't respawn anymore
  • increased (30%) bleedrate for both teams

    Fall Weiß
  • Replaced Pz. III Ausf. E with Pz. IV Ausf. D

    Fht Operation Dracula
  • Immobilized Allied carrier
  • Removed the British destroyer
  • Added Chi-Ha APC that spawns after Allies capture the docks flag

    Guadalcanal
  • fixed a bug which made the Japanese cruiser Agano not spawn, now spawns when Allies take the village flag because the Allied cruiser also only spawns when the Japanese take that flag

    Hungary Forest
  • Increased ticket ratio by 75%

    Ilomantsi
  • Teamlocked ISU-152

    In the Hell of Bocage
  • Decreased Firefly respawn time from 150 to 100 seconds

    Kasserine Pass
  • Removed death zones at Allied base.

    Kharkov Winter
  • added 2 Schwimmwagens to German main base
  • 37 mm AA gun now spawns when Soviets take hill flag
  • added SdKfz 10/5 instead of Kettenkrad with Flak 30
  • added M3A1 with towable Bofors for Soviets
  • removed obstacles at the north bridge
  • Changed Axis spotter kit to Ju 88 with bombload of 6x250kg and 28x50kg
  • added one sniper kit to each main base
  • peplaced Carro Armato M13/40 and Semovente da 47/32 with Panzer IV
  • peplaced one of the fighters on both sides with Ju87D and IL2 respectively
  • added Flak 18 on Sd.Kfz. 8 chassis as countermeasure Soviet heavy tanks (spawns when they capture eastern flag)
  • Replaced Bf 109G-6 with Bf 109E

    Khota Bharu
  • Bleed ratio increased by the 20% percent for both teams

    Operation Forager
  •  D4 flag removed

    Operation Goodwood
  • The double Tortoise spawner now releases only one tank

    Op. Kikusui Day 1
  • Removed wrenches from Japanese kits
  • Lowered Yamato HP from 108k to 98k (the lowest option availible in map files)

    Op. Kikusui Day 2
  • Moved American fleet and spawnrotator planes closer to the Japanese base.

    Pakfront
  • Churchill Kangaroo in Russian main base does not respawn once the flag is capped by Germans.

    Midway
  • Replaced usual Daihatsu boats on Tsurumi oiler with tanks and field guns
  • Added one halftruck to each flag on the island
  • Added spawnable AT kit for Allies
  • Increased the range of sight from 500 to 1000m
  • Axis are in poccession of sea flags from the start
  • respawn time of submarines increased to 2 mins
  • self-destroy timer for unused ships removed

    Raseiniai
  • Made flags marked by number 4 on the minimap recappable

    Reichsbahn
  • Removed Jagdtiger that spawns at 3rd flag
  • Replaced Maus with Jagdtiger

    Sandstorm
  • Tiger with autoloading cannon now counterspawns in Axis main base

    Saipan
  • Moved plane spawnpoints at the last flag, so they don't explode immediately after spawning.
  • Increased time needed to capture flags from 10 to 15 seconds.

    Seelow Heights
  • Axis reinforcements (spawn-PZ IV + 2 * Panther and 2 * Stug) spawn on the road leading from the southeastern border of the map when Axis main gets taken

    Stalingrad Redsquare
  • four flags removed
  • train remove

    Stashuv Area
  • Changed Soviet assault kit with PPSh to officer's kit w/ binoculars
  • Added sniper kit to the Soviet main base (in one of the tents)
  • teamlocked ISU-152

    The Merville Battery
  • Increased the bleedrate by 30%

    The Nebelwerfer Hunt
  • Removed "Giesskanne"

    Trois Points
  • Replaced usual 6pdr's with longer barrel version

    Tulagi Island
  • Increased tickets amount by 100%

    Westminster 1942
  • Additional Typhoon w/ rockets kit, which spawns near a pile of barrels at British main base.

    Westwall
  • Lowered insane Axis bleed from 100 to 8 tickets per min (twice as much as Allied)
  • Removed two SP Tortoises which spawn at the second flag
  • Slightly raised position of the static MG42 overlooking the wooden bridge at flag 2

    Zveroboy
  • Restored missing knife in German AT kit

    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.

    Marduk aka Postduk
  •  
    mardukDate: Sunday, 2020-04-12, 10:29 AM | Message # 341
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    Fall of Berlin/Battle of the Bulge (not urgent)
    Please remove V1 launching pad (it was never used in the Battle of Berlin) and put it on "Battle of the Bulge" and maybe on "Siegfried Line" as well where it historically fits better.

    Is that possible?

    Konstantinovsk
    Please add some (three or four) T34 to Russian and Pz IVF2 (long barrel) to Hungarian main base that keep respawing during the round. This way the map would be the only one with this kind of tanks fighting against each other (and without KV1s and 8,8 Flaks dominating the battlefield). Let's make this map more interesting!

    Stalingrad (vanilla)
    We need some ssm's for this map, otherwise it is just plain and boring and not worth to play. Any suggestions please!?


    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.

    Marduk aka Postduk
     
    FranktheEraserDate: Sunday, 2020-04-12, 12:34 PM | Message # 342
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    Quote marduk ()
    Stalingrad (vanilla)We need some ssm's for this map, otherwise it is just plain and boring and not worth to play. Any suggestions please!?

    Hi marduk

    I think we could make it pushmap, with only the Germans having a main base, being their goal to drive russkies to the Volga. It could be a previous map to non-vanilla Stalingrad.

    Quote marduk ()
    Fall of Berlin/Battle of the Bulge (not urgent)Please remove V1 launching pad (it was never used in the Battle of Berlin) and put it on "Battle of the Bulge" and maybe on "Siegfried Line" as well where it historically fits better.

    The V-1 could be removed because it is a spawnobject, but I don't think the base can be removed as it is a static object, but I am not an expert at SSM, so let's see.

    See you at the event


    In Soviet Russia, FHSW chooses you. Tkers must be purged. -FraNKVD-
     
    mardukDate: Monday, 2020-04-13, 7:44 AM | Message # 343
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    Quote Frank: "I think we could make it pushmap, with only the Germans having a main base, being their goal to drive russkies to the Volga. It could be a previous map to non-vanilla Stalingrad."

    That doesn't sound bad at all!


    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.

    Marduk aka Postduk
     
    bubuDate: Monday, 2020-04-13, 9:41 AM | Message # 344
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    Alaska:  Please E-3 or Radio, mod this map. I have no suggestions on how to balance this map, do something, stick to this document:
    
    Quote
    https://www.poa.usace.army.mil/Portals/34/docs/civilworks/archive/TheColdWarInAlaskaAManagementPlanForCulturalResourcesAug1994a.pdf
    , add nukes, remove or add the heavy stuff, WHATEVER, just please balance it xD

    A real suggestion: the air-base in the middle could easily house SBD Dauntless with 250/500kg bombs ^^
     
    E-3Date: Monday, 2020-04-13, 7:03 PM | Message # 345
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    im on it smile

    I'm an old bf1942 player I go far back all the way to 2002
    and I also play cnc generals.
     
    E-3Date: Tuesday, 2020-04-14, 8:04 PM | Message # 346
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    I did a major overhaul on the map and yes I have gone crazy on it for the allies. But I think it would balance it out now, I can always remove what I have given to them anyway. The changes I made is that the allies now control the beach flag as well They have excess in the beginning to 3 m24 light tanks to put up a resistance from the landing I hope to stretch out the loss of control when the Russians finally do get the beachfront hopefully there will be some major ticket loss. 
    When the allies loose control over the airfield a b25 armed with Tiny Tim rockets will spawn at the secondary allied Airfield. also the Japanese Railgun will now have a 5-minutes respawn time instead of only spawning a single time and a secondary Japanese Railgun will now spawn at main base with a 8 minutes respawn time. finally if the allies lose total control of the map and are cornered into the main base 2 amx 50 will spawn into  main base to deal with the IS4 problem.


    I'm an old bf1942 player I go far back all the way to 2002
    and I also play cnc generals.


    Message edited by E-3 - Tuesday, 2020-04-14, 8:11 PM
     
    mardukDate: Tuesday, 2020-04-14, 9:59 PM | Message # 347
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    Sounds like you really thought about it for a while and it all makes sense to me - thank you!
    We should try it out the next time when we are about 30-40 players.


    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.

    Marduk aka Postduk
     
    bubuDate: Wednesday, 2020-04-15, 7:59 PM | Message # 348
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    Thank youuuuuuuu biggrin  ^_^
     
    E-3Date: Wednesday, 2020-04-15, 8:20 PM | Message # 349
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    Quote bubu ()
    Thank youuuuuuuu biggrin ^_^
    bubu please open discord you see patch


    I'm an old bf1942 player I go far back all the way to 2002
    and I also play cnc generals.
     
    bubuDate: Friday, 2020-04-17, 5:49 PM | Message # 350
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    Uploaded smile
     
    waldhurzakDate: Friday, 2020-04-17, 7:30 PM | Message # 351
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    Two AMX is too much, one is enough

    Best Bf1942 version for FHSW:
    http://www.mediafire.com/file/818jqqez94ka80h/BF1942-HD.rar

    rafal
     
    E-3Date: Saturday, 2020-04-18, 9:24 AM | Message # 352
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    Quote waldhurzak ()
    Two AMX is too much, one is enough

    the Russians have quite a bit of heavy equipment 2 IS4 tanks 2 IS3 tanks 1 IS4 prototype tank 1 su 130mm heavy artillery. and many t44 tanks the allies will only get that amx when they lose the very back flag because at that time they are usually completely trapped inside of their main base instead of being a small nuisance for the Russians the Americans now have teeth which by the way they will lose when they recaptcha those flags


    I'm an old bf1942 player I go far back all the way to 2002
    and I also play cnc generals.


    Message edited by E-3 - Saturday, 2020-04-18, 10:17 AM
     
    Stefan1990Date: Saturday, 2020-04-18, 9:24 PM | Message # 353
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    Nuenen:
    Add some US AT-Kits
    Maby a Tiger and a firefly?
     
    RADIOSMERSHDate: Sunday, 2020-04-19, 6:24 PM | Message # 354
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    Applied SSMs:
    Fall Weiß
    • Replaced Pz. III Ausf. E with Pz. IV Ausf. D

    Eastern Blitz
    • Replaced one Pz. II with Pz. IV Ausf. D
    • Decreased the total amount of spawnable Pz. IIIs at the same time from 2 to 1



     
    RADIOSMERSHDate: Sunday, 2020-04-19, 6:29 PM | Message # 355
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    Quote marduk ()
    Konstantinovsk
    Please add some (three or four) T34 to Russian and Pz IVF2 (long barrel) to Hungarian main base that keep respawing during the round. This way the map would be the only one with this kind of tanks fighting against each other (and without KV1s and 8,8 Flaks dominating the battlefield). Let's make this map more interesting!
    Aye, will take a look at it next week
     
    mardukDate: Sunday, 2020-04-19, 10:34 PM | Message # 356
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    Thx for ssms on Weiß and Blitz!

    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.

    Marduk aka Postduk
     
    starking018Date: Wednesday, 2020-04-29, 12:37 PM | Message # 357
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    Quote marduk ()
    Stalingrad (vanilla)We need some ssm's for this map, otherwise it is just plain and boring and not worth to play. Any suggestions please!?

    Looks like you missed this:
    Quote bubu ()
    Removed:- Stalingrad vanilla - caused mass disconnect bug for players, failures persisted after 3rd attempt to connect.

    So the map can be changed unrestricted by SSM limitations, hopefully fixed and released again. If we still want to attempt this, let's discuss fixes and changes in the Mappack 3 thread.


    Air Troll a.k.a. starking018
     
    mardukDate: Wednesday, 2020-04-29, 1:21 PM | Message # 358
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    Yea, I was in Australia that time. But after Bubus post, somebody has put Stalingrad vanilla back in the mapcircle...
    For me it looked like it would work well.


    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.

    Marduk aka Postduk
     
    E-3Date: Wednesday, 2020-04-29, 2:11 PM | Message # 359
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    on operation Goodwood the tortoise is always a very dominating tank. I do not want to remove it because I like the secret weapons but I do think we need a better counter against it on the axis side. I was actually thinking about doing a custom ssm were axis get a King tiger with 105mm gun instead of a regular tiger.

    I'm an old bf1942 player I go far back all the way to 2002
    and I also play cnc generals.


    Message edited by E-3 - Wednesday, 2020-04-29, 2:12 PM
     
    mardukDate: Wednesday, 2020-04-29, 4:52 PM | Message # 360
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    @E-3: A clear 'No'!
    Check stats and you know why - Axis has won 32 of 34 listed rounds! No point in making an unbalanced map even more unbalanced.


    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.

    Marduk aka Postduk
     
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