[ Updated threads · New messages · Members · Forum rules · Search · RSS ]
  • Page 1 of 3
  • 1
  • 2
  • 3
  • »
Forum » Welcome to the [FHSW] Europe Community! » Mapping » Server-side modding 0.61 - New thread (m) (New SSM thread that replaces the previous one)
Server-side modding 0.61 - New thread (m)
bubuDate: Wednesday, 2020-07-22, 9:54 AM | Message # 1
Colonel
Group: Admins
Messages: 385
Awards: 28
Reputation: 11
Status: Offline
Previous SSM thread: Old SSM thread
For everybody:
Please feel free to post suggestions for server side modding.
For modders: Please explicitly post the intended changes in this thread before applying them.

New policies in place: To prevent miscommunication, misunderstandings, doing changes without listing them in this thread, delays in implementation, etc., Marduk will only collect and post the SSM requests and suggestions. I will then work with E3 and Radio in order to implement them correctly and in some defined time frame that would not span months.
It would be ideal if we could gather more SSM modders than Radio and E3, anyone up for this task, please check: SSM Modding Documentation

Current SSM modders:
  • Radiosmersh (Currently on vacation)
  • E-3

    Changes that were introduced in the 0.611 version (document made by Radio): List of changes

    List of applied SSMs: (needs manual updating)

    A Day of Zitadelle
  • Reinstated Ferdinand; spawn is attached to the hut flag, so once Germans cap it, it won't respawn anymore
  • Removed Bergetiger
  • Removed fly-by Stukas and Il2-s

    Alaska
  • replaced B29 kit with 2 P51 kits, with 40 second respawn instead of 100 seconds
  • increased maxnumberspawn of T29 to 2

    Battle at River Don
  • Increased respawn time of 88 by 100 seconds, captured T-34's - by 30 seconds, Sd.Kfz.251 with Pak 40 - by 30 second

    Battle of Angaur
  • Replaced Lion with Jenkins (Fletcher class destroyer)
  • Removed one of the additional Japanese spawn points in the woods (south of flag 5)
  • Removed Japanese spawn APC
  • Immobilized aircraft carrier
  • Replaced LST-1 with 2x LCT Mk 5 because it's bugged and causes lags

    Battle of Foy
  • Allies now bleed until they capture flag 3
  • Decreased Goliath spawn time from 5.5 to 2.5 minutes
  • Increased minimal amount of players and time needed to capture last flag

    Battle of Luzon
  • decreased respawn time of US vehicles

    Battle over Hokkaido
  • Banzai kit that spawns in the tent at Axis main base now has an explosion power of SturmTiger's rocket
  • Two additional Tiger spawn

    Berlin Outskirts
  • Changed Maus to Elephant

    Bizerte
  • Hafthohlladung pickup kits
  • Gebalte Ladung in Italian AT kit is replaced with Kampfpistole (40 mm HEAT ammunition)

    Breakthrough
  • Vehicle layout restored to pre-v0.6 state.

    Bombing the Reich
  • lowered objective HP from 260.000 to 100.000
  • Ships' respawn time increased to 6 minutes.

    Desert Rose
  • Replaced Bf 109G-2s with Bf 109G-6

    Eagles Nest 1945
  • Doubled the respawn time of Greyhound
  • Added 15 seconds to the spawn time of Sherman w/ sandbags

    Crete
  • Restored tickets to default FH0.7 values (25% more than in FHSW)
  • Changed flag values from to 40 to 25 (default in FH), so now Germans will have to capture only 2 flags instead of 3 to stop the bleed

    Counterattack
  • French tanks in Germain main base replaced by Pz II/38 (t)

    Eagles Nest 45
  • Slightly rotated Pak 40 near the tunnel flag so that it can fire on the road below

    Eastern Blitz
  • Replaced one Pz. II with Pz. IV Ausf.
  • Decreased the total amount of spawnable Pz. IIIs at the same time from 2 to 1

    El Alamein
  • replaced Leopard with Pz III Ausf. J
  • replaced towable Flak 18 with one on SdFkz 8 to avoid AA spamming
  • When Axis/Allies take North flag at the buildings in F1 spawns:
    -halftruck with permanent spawn
    -one stationary 88 mm gun (that also respawns when Allies take that flag)
    -two stationary PAKs (50 mm for Germans (with APCR rounds), 57 mm for Allies)
    -two MG-kits with mines
    -one sniper rifle
    -one 2 cm-/Bofors-Flak on the roof

    Fall Gelb-1940
  • added killer cage around French which dissapears after Germans capture all other flags
  • fixed mobile Flak 18 and Stug double spawn
  • Char B1's spawn time decreased by 45 seconds
  • One of the R35 tanks replaced with a Somua S-35
  • Removed one remote Stuka kit, also they don't respawn anymore
  • increased (30%) bleedrate for both teams

    Fall Weiß
  • Replaced Pz. III Ausf. E with Pz. IV Ausf. D

    Fht Operation Dracula
  • Immobilized Allied carrier
  • Removed the British destroyer
  • Added Chi-Ha APC that spawns after Allies capture the docks flag

    Guadalcanal
  • fixed a bug which made the Japanese cruiser Agano not spawn, now spawns when Allies take the village flag because the Allied cruiser also only spawns when the Japanese take that flag

    Hungary Forest
  • Increased ticket ratio by 75%

    Ilomantsi
  • Teamlocked ISU-152

    In the Hell of Bocage
  • Decreased Firefly respawn time from 150 to 100 seconds

    Kasserine Pass
  • Removed death zones at Allied base.

    Kharkov Winter
  • added 2 Schwimmwagens to German main base
  • 37 mm AA gun now spawns when Soviets take hill flag
  • added SdKfz 10/5 instead of Kettenkrad with Flak 30
  • added M3A1 with towable Bofors for Soviets
  • removed obstacles at the north bridge
  • Changed Axis spotter kit to Ju 88 with bombload of 6x250kg and 28x50kg
  • added one sniper kit to each main base
  • peplaced Carro Armato M13/40 and Semovente da 47/32 with Panzer IV
  • peplaced one of the fighters on both sides with Ju87D and IL2 respectively
  • added Flak 18 on Sd.Kfz. 8 chassis as countermeasure Soviet heavy tanks (spawns when they capture eastern flag)
  • Replaced Bf 109G-6 with Bf 109E

    Khota Bharu
  • Bleed ratio increased by the 20% percent for both teams

    Operation Forager
  •  D4 flag removed

    Operation Goodwood
  • The double Tortoise spawner now releases only one tank

    Op. Kikusui Day 1
  • Removed wrenches from Japanese kits
  • Lowered Yamato HP from 108k to 98k (the lowest option availible in map files)

    Op. Kikusui Day 2
  • Moved American fleet and spawnrotator planes closer to the Japanese base.

    Pakfront
  • Churchill Kangaroo in Russian main base does not respawn once the flag is capped by Germans.

    Midway
  • Replaced usual Daihatsu boats on Tsurumi oiler with tanks and field guns
  • Added one halftruck to each flag on the island
  • Added spawnable AT kit for Allies
  • Increased the range of sight from 500 to 1000m
  • Axis are in poccession of sea flags from the start
  • respawn time of submarines increased to 2 mins
  • self-destroy timer for unused ships removed

    Raseiniai
  • Made flags marked by number 4 on the minimap recappable

    Reichsbahn
  • Removed Jagdtiger that spawns at 3rd flag
  • Replaced Maus with Jagdtiger

    Sandstorm
  • Tiger with autoloading cannon now counterspawns in Axis main base

    Saipan
  • Moved plane spawnpoints at the last flag, so they don't explode immediately after spawning.
  • Increased time needed to capture flags from 10 to 15 seconds.

    Seelow Heights
  • Axis reinforcements (spawn-PZ IV + 2 * Panther and 2 * Stug) spawn on the road leading from the southeastern border of the map when Axis main gets taken

    Stalingrad Redsquare
  • four flags removed
  • train remove

    Stashuv Area
  • Changed Soviet assault kit with PPSh to officer's kit w/ binoculars
  • Added sniper kit to the Soviet main base (in one of the tents)
  • teamlocked ISU-152

    The Merville Battery
  • Increased the bleedrate by 30%

    The Nebelwerfer Hunt
  • Removed "Giesskanne"

    Trois Points
  • Replaced usual 6pdr's with longer barrel version

    Tulagi Island
  • Increased tickets amount by 100%

    Westminster 1942
  • Additional Typhoon w/ rockets kit, which spawns near a pile of barrels at British main base.

    Westwall
  • Lowered insane Axis bleed from 100 to 8 tickets per min (twice as much as Allied)
  • Removed two SP Tortoises which spawn at the second flag
  • Slightly raised position of the static MG42 overlooking the wooden bridge at flag 2

    Zveroboy
  • Restored missing knife in German AT kit
  •  
    bubuDate: Wednesday, 2020-07-22, 9:58 AM | Message # 2
    Colonel
    Group: Admins
    Messages: 385
    Awards: 28
    Reputation: 11
    Status: Offline
    @Radio or E3: We need to fix Konstantinovsk:
    - Russian main base needs to have 4x T-34s
    - Axis main base needs to have 4x Pnz.IV F2 (long barrel)

    Please let me know the date when this could be done.
     
    larxghhDate: Wednesday, 2020-07-22, 12:22 PM | Message # 3
    Private
    Group: Recruit
    Messages: 13
    Awards: 1
    Reputation: 2
    Status: Offline
    Message 1:
    Aye can we add fw190 d-9 in alpenfestung

    To balance out with p51h

    BTW this is DEMOMAN tf2

    Message 2: I just created the ta152 model but how can i compile it in. RFA

    Message 3: Replaced the bf1942 base game bf109 with ta152 h1

    Message 4: Nvm with winRFA and 3ds i was able to make a ta152 h-1

    Message 5: Created map air test1. Rfa

    Message 6: I have somehow found sone 190 d9s texture with jv44 skin
     
    E-3Date: Wednesday, 2020-07-22, 7:06 PM | Message # 4
    Lieutenant Colonel
    Group: Bronze Donator
    Messages: 185
    Awards: 8
    Reputation: 9
    Status: Offline
    Quote bubu ()
    - Russian main base needs to have 4x T-34s- Axis main base needs to have 4x Pnz.IV F2 (long barrel)


    Where exactly did you want me to spawn those t34 and Panzer 4 tanks ? in main base  or ?
    There will be two problems I think but I cannot be certain.

    1 the tanks are not already present on the map so they will have to spawn as a new object from a server side mod this then can create a disconnect bug like on the Alaska map which we still have to test btw.

    2 is there even a Hungarian skin available for the Panzer 4 tanks in the default fhsw texture directory ?
    If not then those Panzer 4 tanks will look out of place with the environment.


    I'm an old bf1942 player I go far back all the way to 2002
    and I also play cnc generals.
     
    bubuDate: Thursday, 2020-07-23, 10:07 AM | Message # 5
    Colonel
    Group: Admins
    Messages: 385
    Awards: 28
    Reputation: 11
    Status: Offline
    Quote E-3 ()
    Where exactly did you want me to spawn those t34 and Panzer 4 tanks ? in main base or ?

    Yep, in the main base if possible.

    Quote E-3 ()
    1 the tanks are not already present on the map so they will have to spawn as a new object from a server side mod this then can create a disconnect bug like on the Alaska map

    Makes sense, however Radio was able to add 2 tanks to allied main and 1 to Axis, so I assume it should be ok.

    Quote E-3 ()
    2 is there even a Hungarian skin available for the Panzer 4 tanks in the default fhsw texture directory ?

    I guess no. Maybe we could use default one? Which one did Radio use?

    Quote E-3 ()
    Alaska map which we still have to test btw

    How many players do we need? We could test it together with Konsta on 1st August?
     
    larxghhDate: Thursday, 2020-07-23, 1:19 PM | Message # 6
    Private
    Group: Recruit
    Messages: 13
    Awards: 1
    Reputation: 2
    Status: Offline
    Message 1: I am very thankful of the mappack where easter. Blitz 1960 and the fw190 d in the map is

    Message 2: In kabu server played surigao strait and i saw the arizona and takao ships


    Message edited by bubu - Thursday, 2020-07-23, 5:23 PM
     
    starking018Date: Thursday, 2020-07-23, 5:00 PM | Message # 7
    Colonel
    Group: Friends
    Messages: 364
    Awards: 21
    Reputation: 9
    Status: Offline
    Quote larxghh ()
    Aye can we add fw190 d-9 in alpenfestung
    On this map it could replace the Go-229, because the map is pretty narrow, and Go-229 doesn't turn well. In FHSW Fw190 doesn't turn very tightly compared to other fighters, but it's still better than Go-229. In my opinion Fw190 D-9 would fit even better on Seelow Heights, Operation Springawakening, replacing other fighters with roughly similar armament (I mean don't replace a plane with bombs/rockets with a cannons-only fighter). Since it doesn't change balance I think no one would oppose it.

    Right now your best bet is to learn how to create SSMs (I think it's a simpler skill than creating a new vehicle). Popose/discuss SSM, create it, have it tested quickly and I think they'll be happy to apply it to the server thumbup


    Air Troll a.k.a. starking018
     
    mardukDate: Friday, 2020-07-24, 3:15 PM | Message # 8
    General
    Group: Admins
    Messages: 1600
    Awards: 43
    Reputation: 12
    Status: Offline
    Quote E-3: "2 is there even a Hungarian skin available for the Panzer 4 tanks in the default fhsw texture directory ?"

    Bubu: "I guess no. Maybe we could use default one? Which one did Radio use?"

    Just use the grey (german) one, that's the one Radio used as well.


    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.
     
    GameplayerDate: Sunday, 2020-07-26, 11:42 PM | Message # 9
    Silver Donator
    Group: Gold Donator
    Messages: 98
    Awards: 10
    Reputation: 6
    Status: Offline
    Eastern Blitz 1939

    Can we increase the capping time of every flag to 15 seconds.

    German have advantage on the push map and polish side lose the map so fast that they cannot setup any kind of defend.

    On flag 5 germans get change to cap that flag back so fast that polish reinforcements don't even get there to hold it.

    these are my proofs of increasing the time on flag capping.


    Hates too quick judgement.

    aka Gameplayer or Gameplayer500
     
    mardukDate: Monday, 2020-07-27, 7:38 AM | Message # 10
    General
    Group: Admins
    Messages: 1600
    Awards: 43
    Reputation: 12
    Status: Offline
    The short capping time is also good for Allieds when they recap. When the map gets restarted and the blue team has enough time to organise their defense the current capping time has never been a problem.

    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.
     
    E-3Date: Monday, 2020-08-03, 8:08 PM | Message # 11
    Lieutenant Colonel
    Group: Bronze Donator
    Messages: 185
    Awards: 8
    Reputation: 9
    Status: Offline
    konstantinovsk-1942 done 4 ugly looking   Panzer 4 tanks on  axis 4  default  t-34  tanks on allies.
    please check your discord bubu


    I'm an old bf1942 player I go far back all the way to 2002
    and I also play cnc generals.
     
    bubuDate: Monday, 2020-08-10, 6:52 AM | Message # 12
    Colonel
    Group: Admins
    Messages: 385
    Awards: 28
    Reputation: 11
    Status: Offline
    Update as of 9th Aug:
    - Testing of Konstantinovsk done. 4x T-34s and 4x Pnz4 spawn correctly (first, 2 pieces spawn, when taken another 2 spawn in after 50s to reduce load on map)
    - Testing of Alaska done. AMX50 spawns without issues and is locked inside a death-trap.

    Next steps:
    - Konstantinovsk:
    - Team lock the tanks
    - Rotate the planes on the runway to correct direction

    - Alaska
    - Remove the railgun to prevent crash
    - Add another AMX50 in the death bubble (map will have 2x AMX50 in total)

    - Appenines balancing (as per Appeninnes problem)
    - Replace fighter planes with less maneuverable models to balance
    - Add mobile AA vehicles for US team: 1x T77 MGMC AA, 1x M16 mgmc
     
    waldhurzakDate: Tuesday, 2020-08-11, 6:24 PM | Message # 13
    Lieutenant
    Group: Trusted
    Messages: 66
    Awards: 3
    Reputation: 2
    Status: Offline
    its one AMX50 on alaska now? or two? I think two can be a little big

    Best Bf1942 version for FHSW:
    http://www.mediafire.com/file/818jqqez94ka80h/BF1942-HD.rar

    rafal
     
    E-3Date: Tuesday, 2020-08-11, 7:00 PM | Message # 14
    Lieutenant Colonel
    Group: Bronze Donator
    Messages: 185
    Awards: 8
    Reputation: 9
    Status: Offline
    Quote waldhurzak ()
    its one AMX50 on alaska now? or two? I think two can be a little big

    I even believe the allies need to have 3 amx 50 tanks because rafal when the Russians take control of everything they have access to hell of a lot of stuff.
    2 OTIS4,
    1 IS3_D-30,
    1 ISU130,
    1 IS4proto122
    2 regular IS3 tanks.
    So you can see they have access to quite a bit of heavy equipment, unless you want to see the allies getting slaughtered ?
    the only way to counter that type of stuff = with firepower and armor.


    I'm an old bf1942 player I go far back all the way to 2002
    and I also play cnc generals.


    Message edited by E-3 - Tuesday, 2020-08-11, 7:09 PM
     
    larxghhDate: Tuesday, 2020-08-11, 10:15 PM | Message # 15
    Private
    Group: Recruit
    Messages: 13
    Awards: 1
    Reputation: 2
    Status: Offline
    Ay one noticed bombing the reich 1945 crashing upon loading?
     
    E-3Date: Wednesday, 2020-08-12, 3:26 PM | Message # 16
    Lieutenant Colonel
    Group: Bronze Donator
    Messages: 185
    Awards: 8
    Reputation: 9
    Status: Offline
    Update on the Alaska map I finally figured it out what was causin players to still disconnect.
    When the Russians capture the mountain Valley flag with the default map settings a pick up B29 kit spawns into allied main base and this is causing people to disconnect.
    I don't know if this kit is bugged like the Japanese Railgun is on the map I will have to test this. 
    so I moved the kit into the death bubble and spawned it in the beginning and this will only be released when allies lose all flags.

    This map is such a mess of issues that I sadly already had to remove so much stuff on this map in order to stop the disconnect issue.
    here's the list of stuff I removed.

    2 light tanks from allied main base.

    3 mortar placements.

    1 Pershing tank.

    1 t24 ? don't exactly know which model.

    Most of the stuff I removed was already useless against the is3 or is4 tanks.
    But my ultimate goal was to give allies a chance to escape the Slaughter and so I spawn 2 amx 50 and 1 arl 44 into the death bubble allies can only get this when they lost every flag.


    I'm an old bf1942 player I go far back all the way to 2002
    and I also play cnc generals.
     
    bubuDate: Wednesday, 2020-08-12, 3:46 PM | Message # 17
    Colonel
    Group: Admins
    Messages: 385
    Awards: 28
    Reputation: 11
    Status: Offline
    Quote E-3 ()
    Most of the stuff I removed was already useless against the is3 or is4 tanks.But my ultimate goal was to give allies a chance to escape the Slaughter and so I spawn 2 amx 50 and 1 arl 44 into the death bubble allies can only get this when they lost every flag.
    Good job in my opinion smile
    Quote E-3 ()
    I don't know if this kit is bugged like the Japanese Railgun is on the map I will have to test this. so I moved the kit into the death bubble and spawned it in the beginning and this will only be released when allies lose all flags.
    Nice find! When would u like to test?
     
    E-3Date: Wednesday, 2020-08-12, 4:40 PM | Message # 18
    Lieutenant Colonel
    Group: Bronze Donator
    Messages: 185
    Awards: 8
    Reputation: 9
    Status: Offline
    Quote bubu ()
    Nice find! When would u like to test?

    I do want to test this but again this requires multiple people to be in the server at certain spots to see if I resolved the disconnect issue


    I'm an old bf1942 player I go far back all the way to 2002
    and I also play cnc generals.
     
    bubuDate: Friday, 2020-08-14, 7:02 AM | Message # 19
    Colonel
    Group: Admins
    Messages: 385
    Awards: 28
    Reputation: 11
    Status: Offline
    Quote E-316884
    Quote
    I do want to test this but again this requires multiple people to be in the server at certain spots to see if I resolved the disconnect issue
    Yeah... Let's make it Saturday then and "siphon" couple of people from main server? smile
     
    bubuDate: Saturday, 2020-08-15, 8:50 AM | Message # 20
    Colonel
    Group: Admins
    Messages: 385
    Awards: 28
    Reputation: 11
    Status: Offline
    Regarding Midway-42/Breakthrough map issues:
    The SSMs had to be removed from the following maps for current FHSW version (0.611).
        - Midway-1942
        - Breakthrough
        - Westminster 1942    
        - Berlin 1945

    Rafal mentioned Savoy's loading screen on Midway-42, which is apparently fixable by Eye's lexiconall.dat file. With Troll we are testing this, will report here whether it works or not.
     
    Forum » Welcome to the [FHSW] Europe Community! » Mapping » Server-side modding 0.61 - New thread (m) (New SSM thread that replaces the previous one)
    • Page 1 of 3
    • 1
    • 2
    • 3
    • »
    Search: